Pokémon moves from Generation 8
Below is the list of Pokémon attacks that were introduced in Generation 8 (Sword, Shield, Brilliant Diamond, Shining Pearl, Legends: Arceus).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Apple Acid | Grass | 80 | 100 | 10 | Lowers target's Special Defense. | |
Astral Barrage | Ghost | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |
Aura Wheel | Electric | 110 | 100 | 10 | Changes type based on Morpeko's Mode. | |
Barb Barrage | Poison | 60 | 100 | 10 | May poison opponent; inflicts double damage if the target is already poisoned. | |
Behemoth Bash | Steel | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | |
Behemoth Blade | Steel | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | |
Bitter Malice | Ghost | 75 | 100 | 10 | Lowers opponent's Attack. | |
Bleakwind Storm | Flying | 100 | 80 | 10 | May lower opponent's Speed. | |
Body Press | Fighting | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. | |
Bolt Beak | Electric | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | |
Branch Poke | Grass | 40 | 100 | 40 | ||
Breaking Swipe | Dragon | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. | |
Burning Jealousy | Fire | 70 | 100 | 5 | Hits all opponents, and burns any that have had their stats boosted. | |
Ceaseless Edge | Dark | 65 | 90 | 15 | Sets up Spikes. | |
Chloroblast | Grass | 150 | 95 | 5 | User receives recoil damage. | |
Clangorous Soul | Dragon | — | 100 | 5 | Raises all user's stats but loses HP. | |
Coaching | Fighting | — | — | 10 | Boosts Attack and Defense of a teammate. | |
Corrosive Gas | Poison | — | 100 | 40 | Removes opponent's items. | |
Court Change | Normal | — | 100 | 10 | Swaps the effects on either side of the field. | |
Decorate | Fairy | — | — | 15 | Sharply raises target's Attack and Special Attack. | |
Dire Claw | Poison | 80 | 100 | 15 | May poison, paralyze or put the opponent to sleep. | |
Dragon Darts | Dragon | 50 | 100 | 10 | User attacks twice. | |
Dragon Energy | Dragon | 150 | 100 | 5 | The higher the user's HP, the higher the power. | |
Drum Beating | Grass | 80 | 100 | 10 | Lowers opponent's Speed. | |
Dual Wingbeat | Flying | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | |
Dynamax Cannon | Dragon | 100 | 100 | 5 | Damage doubles if opponent is Dynamaxed. | |
Eerie Spell | Psychic | 80 | 100 | 5 | Deals damage and reduces opponent's PP. | |
Esper Wing | Psychic | 80 | 100 | 10 | High critical hit ratio. Raises user's Speed. | |
Eternabeam | Dragon | 160 | 90 | 5 | User can't move on the next turn. | |
Expanding Force | Psychic | 80 | 100 | 10 | Increases power and hits all opponents on Psychic Terrain. | |
False Surrender | Dark | 80 | ∞ | 10 | Ignores Accuracy and Evasiveness. | |
Fiery Wrath | Dark | 90 | 100 | 10 | May cause flinching. | |
Fishious Rend | Water | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | |
Flip Turn | Water | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Freezing Glare | Psychic | 90 | 100 | 10 | May freeze opponent. | |
G-Max Befuddle | Bug | — | — | ∞ | 5 | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. |
G-Max Cannonade | Water | — | — | ∞ | 10 | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. |
G-Max Centiferno | Fire | — | — | ∞ | 5 | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. |
G-Max Chi Strike | Fighting | — | — | ∞ | 5 | Machamp-exclusive G-Max Move. Increases critical hit ratio. |
G-Max Cuddle | Normal | — | — | ∞ | 5 | Eevee-exclusive G-Max Move. Infatuates opponents. |
G-Max Depletion | Dragon | — | — | ∞ | 5 | Duraludon-exclusive G-Max Move. Reduces opponent's PP. |
G-Max Drum Solo | Grass | — | 160 | ∞ | 5 | Rillaboom-exclusive G-Max Move. Ignores target's ability. |
G-Max Finale | Fairy | — | — | ∞ | 5 | Alcremie-exclusive G-Max Move. Heals the user's team. |
G-Max Fireball | Fire | — | 160 | ∞ | 5 | Cinderace-exclusive G-Max Move. Ignores target's ability. |
G-Max Foam Burst | Water | — | — | ∞ | 5 | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. |
G-Max Gold Rush | Normal | — | — | ∞ | 5 | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. |
G-Max Gravitas | Psychic | — | — | ∞ | 5 | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. |
G-Max Hydrosnipe | Water | — | 160 | ∞ | 5 | Inteleon-exclusive G-Max Move. Ignores target's ability. |
G-Max Malodor | Poison | — | — | ∞ | 5 | Garbodor-exclusive G-Max Move. Poisons opponents. |
G-Max Meltdown | Steel | — | — | ∞ | 5 | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. |
G-Max One Blow | Dark | — | — | ∞ | 5 | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. |
G-Max Rapid Flow | Water | — | — | ∞ | 5 | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. |
G-Max Replenish | Normal | — | — | ∞ | 5 | Snorlax-exclusive G-Max Move. Recycles Berries. |
G-Max Resonance | Ice | — | — | ∞ | 5 | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. |
G-Max Sandblast | Ground | — | — | ∞ | 5 | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. |
G-Max Smite | Fairy | — | — | ∞ | 5 | Hatterene-exclusive G-Max Move. Confuses opponents. |
G-Max Snooze | Dark | — | — | ∞ | 5 | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. |
G-Max Steelsurge | Steel | — | — | ∞ | 5 | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. |
G-Max Stonesurge | Water | — | — | ∞ | 5 | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. |
G-Max Stun Shock | Electric | — | — | ∞ | 10 | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. |
G-Max Sweetness | Grass | — | — | ∞ | 10 | Appletun-exclusive G-Max Move. Heals status conditions of user's team. |
G-Max Tartness | Grass | — | — | ∞ | 10 | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. |
G-Max Terror | Ghost | — | — | ∞ | 10 | Gengar-exclusive G-Max Move. Prevents opponent from switching out. |
G-Max Vine Lash | Grass | — | — | ∞ | 10 | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. |
G-Max Volcalith | Rock | — | — | ∞ | 10 | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. |
G-Max Volt Crash | Electric | — | — | ∞ | 10 | Pikachu-exclusive G-Max Move. Paralyzes opponents. |
G-Max Wildfire | Fire | — | — | ∞ | 10 | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. |
G-Max Wind Rage | Flying | — | — | ∞ | 10 | Corviknight-exclusive G-Max Move. Removes battlefield hazards. |
Glacial Lance | Ice | 120 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |
Grassy Glide | Grass | 55 | 100 | 20 | High priority during Grassy Terrain. | |
Grav Apple | Grass | 80 | 100 | 10 | Lowers the opponent's Defense stat. | |
Headlong Rush | Ground | 120 | 100 | 5 | Lowers user's Defense. | |
Infernal Parade | Ghost | 60 | 100 | 15 | Inflicts double damage if the target has a status condition. | |
Jaw Lock | Dark | 80 | 100 | 10 | Prevents user and opponent from switching out. | |
Jungle Healing | Grass | — | — | 10 | Restores team's HP and cures status conditions. | |
Lash Out | Dark | 75 | 100 | 5 | Double power if stats were lowered during the turn. | |
Life Dew | Water | — | — | 10 | User and teammates recover HP. | |
Lunar Blessing | Psychic | — | — | 5 | Heals user's status conditions and recovers HP. | |
Magic Powder | Psychic | — | 100 | 20 | Changes target's type to Psychic. | |
Max Airstream | Flying | — | — | — | — | Flying type Dynamax move. Raises the team's Speed. |
Max Darkness | Dark | — | — | — | — | Dark type Dynamax move. Lowers the target's Special Defense. |
Max Flare | Fire | — | — | — | — | Fire type Dynamax move. Summons harsh sunlight. |
Max Flutterby | Bug | — | — | — | — | Bug type Dynamax move. Lowers the target's Special Attack. |
Max Geyser | Water | — | — | — | — | Water type Dynamax move. Summons heavy rain. |
Max Guard | Normal | — | — | — | — | Status category Dynamax move. Protects the user. |
Max Hailstorm | Ice | — | — | — | — | Ice type Dynamax move. Summons hail. |
Max Knuckle | Fighting | — | — | — | — | Fighting type Dynamax move. Increases the team's Attack. |
Max Lightning | Electric | — | — | — | — | Electric type Dynamax move. Summons Electric Terrain. |
Max Mindstorm | Psychic | — | — | — | — | Psychic type Dynamax move. Summons Psychic Terrain. |
Max Ooze | Poison | — | — | — | — | Poison type Dynamax move. Increases the team's Special Attack. |
Max Overgrowth | Grass | — | — | — | — | Grass type Dynamax move. Summons Grassy Terrain. |
Max Phantasm | Ghost | — | — | — | — | Ghost type Dynamax move. Lowers the target's Defense. |
Max Quake | Ground | — | — | — | — | Ground type Dynamax move. Increases the team's Special Defense. |
Max Rockfall | Rock | — | — | — | — | Rock type Dynamax move. Summons a sandstorm. |
Max Starfall | Fairy | — | — | — | — | Fairy type Dynamax move. Summons Misty Terrain. |
Max Steelspike | Steel | — | — | — | — | Steel type Dynamax move. Raises the team's Defense. |
Max Strike | Normal | — | — | — | — | Normal type Dynamax move. Lowers the target's Speed. |
Max Wyrmwind | Dragon | — | — | — | — | Dragon type Dynamax move. Lowers the target's Attack. |
Meteor Assault | Fighting | 150 | 100 | 5 | User must recharge next turn. | |
Meteor Beam | Rock | 120 | 90 | 10 | User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | |
Misty Explosion | Fairy | 100 | 100 | 5 | Power increases on Misty Terrain. | |
Mountain Gale | Ice | 100 | 85 | 10 | Lowers user's Speed. | |
Mystical Power | Psychic | 70 | 90 | 10 | Raises user's Special Attack. | |
No Retreat | Fighting | — | — | 5 | Raises all stats but user cannot switch out. | |
Obstruct | Dark | — | 100 | 10 | Protects the user and sharply lowers Defence on contact. | |
Octolock | Fighting | — | 100 | 15 | Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. | |
Overdrive | Electric | 80 | 100 | 10 | Hits all adjacent opponents. | |
Poltergeist | Ghost | 110 | 90 | 5 | Fails if the target doesn’t have an item. | |
Power Shift | Normal | — | — | 10 | Switches Attack and Defense stats. | |
Psyshield Bash | Psychic | 70 | 90 | 10 | Raises user's Defense and Special Defense. | |
Pyro Ball | Fire | 120 | 90 | 5 | May burn opponent. | |
Raging Fury | Fire | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
Rising Voltage | Electric | 70 | 100 | 20 | Power doubles on Electric Terrain. | |
Sandsear Storm | Ground | 100 | 80 | 10 | May burn target. | |
Scale Shot | Dragon | 25 | 90 | 20 | Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. | |
Scorching Sands | Ground | 70 | 100 | 10 | May burn the target. | |
Shell Side Arm | Poison | 90 | 100 | 10 | May poison opponent. Inflicts either Special or Physical damage, whichever is better. | |
Shelter | Steel | — | — | 10 | Raises user's Defense. | |
Skitter Smack | Bug | 70 | 90 | 10 | Lowers opponent's Sp. Attack. | |
Snap Trap | Grass | 35 | 100 | 15 | Traps opponent, damaging them for 4-5 turns. | |
Snipe Shot | Water | 80 | 100 | 15 | Ignores moves and abilities that draw in moves. High critical hit ratio. | |
Spirit Break | Fairy | 75 | 100 | 15 | Lowers opponent's Special Attack. | |
Springtide Storm | Fairy | 100 | 80 | 5 | Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme. | |
Steel Beam | Steel | 140 | 95 | 5 | User loses 50% of its HP. | |
Steel Roller | Steel | 130 | 100 | 5 | Fails if no Terrain in effect. | |
Stone Axe | Rock | 65 | 90 | 15 | Sets up Stealth Rock. | |
Strange Steam | Fairy | 90 | 95 | 10 | May confuse opponent. | |
Stuff Cheeks | Normal | — | — | 10 | The user eats its held Berry, then sharply raises its Defense stat. | |
Surging Strikes | Water | 25 | 100 | 5 | Always results in a critical hit and ignores stat changes. | |
Take Heart | Psychic | — | — | 10 | Heals user's status conditions and raises its stats. | |
Tar Shot | Rock | — | 100 | 15 | Lowers the opponent's Speed and makes them weaker to Fire-type moves. | |
Teatime | Normal | — | — | 10 | Forces all Pokémon on the field to eat their berries. | |
Terrain Pulse | Normal | 50 | 100 | 10 | Type and power change depending on the Terrain in effect. | |
Thunder Cage | Electric | 80 | 90 | 15 | Deals damage and traps opponent, damaging them for 4-5 turns. | |
Thunderous Kick | Fighting | 90 | 100 | 10 | Lowers opponent's Defense. | |
Triple Arrows | Fighting | 90 | 100 | 10 | High critical hit ratio. May lower opponent's Defense or cause them to flinch. | |
Triple Axel | Ice | 20 | 90 | 10 | Attacks thrice with more power each time. | |
Victory Dance | Fighting | — | — | 10 | Raises Attack and Defense. | |
Wave Crash | Water | 120 | 100 | 10 | User receives recoil damage. | |
Wicked Blow | Dark | 75 | 100 | 5 | Always results in a critical hit and ignores stat changes. | |
Wildbolt Storm | Electric | 100 | 80 | 10 | May paralyze target. |