Pokémon moves from Generation 8

Below is the list of Pokémon attacks that were introduced in Generation 8 (Sword, Shield).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
Apple AcidGrass 80 100 10 Lowers target's Special Defense.
Astral BarrageGhost 120 100 5 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Aura WheelElectric 110 100 10 Changes type based on Morpeko's Mode.
Behemoth BashSteel 100 100 5 Damage doubles if user is Dynamaxed.
Behemoth BladeSteel 100 100 5 Damage doubles if user is Dynamaxed.
Body PressFighting 80 100 10 The higher the user's Defense, the stronger the attack.
Bolt BeakElectric 85 100 10 If the user attacks before the target, the power of this move is doubled.
Branch PokeGrass 40 100 40
Breaking SwipeDragon 60 100 15 Hits multiple opponents and lowers their attack.
Burning JealousyFire 70 100 5 Hits all opponents, and burns any that have had their stats boosted.
Clangorous SoulDragon 100 5 Raises all user's stats but loses HP.
CoachingFighting 10 Boosts Attack and Defense of a teammate.
Corrosive GasPoison 100 40 Removes opponent's items.
Court ChangeNormal 100 10 Swaps the effects on either side of the field.
DecorateFairy 15 Sharply raises target's Attack and Special Attack.
Dragon DartsDragon 50 100 10 User attacks twice.
Dragon EnergyDragon 150 100 5 The higher the user's HP, the higher the power.
Drum BeatingGrass 80 100 10 Lowers opponent's Speed.
Dual WingbeatFlying 40 90 10 The user slams the target with its wings. The target is hit twice in a row.
Dynamax CannonDragon 100 100 5 Damage doubles if opponent is Dynamaxed.
Eerie SpellPsychic 80 100 5 Deals damage and reduces opponent's PP.
EternabeamDragon 160 90 5 User can't move on the next turn.
Expanding ForcePsychic 80 100 10 Increases power and hits all opponents on Psychic Terrain.
False SurrenderDark 80 10 Ignores Accuracy and Evasiveness.
Fiery WrathDark 90 100 10 May cause flinching.
Fishious RendWater 85 100 10 If the user attacks before the target, the power of this move is doubled.
Flip TurnWater 60 100 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Freezing GlarePsychic 90 100 10 May freeze opponent.
G-Max BefuddleBug 5 Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep.
G-Max CannonadeWater 10 Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns.
G-Max CentifernoFire 5 Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns.
G-Max Chi StrikeFighting 5 Machamp-exclusive G-Max Move. Increases critical hit ratio.
G-Max CuddleNormal 5 Eevee-exclusive G-Max Move. Infatuates opponents.
G-Max DepletionDragon 5 Duraludon-exclusive G-Max Move. Reduces opponent's PP.
G-Max Drum SoloGrass 5 Rillaboom-exclusive G-Max Move. Ignores target's ability.
G-Max FinaleFairy 5 Alcremie-exclusive G-Max Move. Heals the user's team.
G-Max FireballFire 5 Cinderace-exclusive G-Max Move. Ignores target's ability.
G-Max Foam BurstWater 5 Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed.
G-Max Gold RushNormal 5 Meowth-exclusive G-Max Move. Confuses opponents and earns more money.
G-Max GravitasPsychic 5 Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns.
G-Max HydrosnipeWater 5 Inteleon-exclusive G-Max Move. Ignores target's ability.
G-Max MalodorPoison 5 Garbodor-exclusive G-Max Move. Poisons opponents.
G-Max MeltdownSteel 5 Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row.
G-Max One BlowDark 5 Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect.
G-Max Rapid FlowWater 5 Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect.
G-Max ReplenishNormal 5 Snorlax-exclusive G-Max Move. Recycles Berries.
G-Max ResonanceIce 5 Lapras-exclusive G-Max Move. Reduces damage for 5 turns.
G-Max SandblastGround 5 Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns.
G-Max SmiteFairy 5 Hatterene-exclusive G-Max Move. Confuses opponents.
G-Max SnoozeDark 5 Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy.
G-Max SteelsurgeSteel 5 Copperajah-exclusive G-Max Move. Sets up Spikes on the field.
G-Max StonesurgeWater 5 Drednaw-exclusive G-Max Move. Sets up Stealth Rock.
G-Max Stun ShockElectric 10 Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents.
G-Max SweetnessGrass 10 Appletun-exclusive G-Max Move. Heals status conditions of user's team.
G-Max TartnessGrass 10 Flapple-exclusive G-Max Move. Reduces opponents' evasiveness.
G-Max TerrorGhost 10 Gengar-exclusive G-Max Move. Prevents opponent from switching out.
G-Max Vine LashGrass 10 Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns.
G-Max VolcalithRock 10 Coalossal-exclusive G-Max Move. Deals damage for 4 turns.
G-Max Volt CrashElectric 10 Pikachu-exclusive G-Max Move. Paralyzes opponents.
G-Max WildfireFire 10 Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns.
G-Max Wind RageFlying 10 Corviknight-exclusive G-Max Move. Removes battlefield hazards.
Glacial LanceIce 130 100 5 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Grassy GlideGrass 70 100 20 High priority during Grassy Terrain.
Grav AppleGrass 80 100 10 Lowers the opponent's Defense stat.
Jaw LockDark 80 100 10 Prevents user and opponent from switching out.
Jungle HealingGrass 10 Restores team's HP and cures status conditions.
Lash OutDark 75 100 5 Double power if stats were lowered during the turn.
Life DewWater 10 User and teammates recover HP.
Magic PowderPsychic 100 20 Changes target's type to Psychic.
Max AirstreamFlying Flying type Dynamax move. Raises the team's Speed.
Max DarknessDark Dark type Dynamax move. Lowers the target's Special Defense.
Max FlareFire Fire type Dynamax move. Summons harsh sunlight.
Max FlutterbyBug Bug type Dynamax move. Lowers the target's Special Attack.
Max GeyserWater Water type Dynamax move. Summons heavy rain.
Max GuardNormal Status category Dynamax move. Protects the user.
Max HailstormIce Ice type Dynamax move. Summons hail.
Max KnuckleFighting Fighting type Dynamax move. Increases the team's Attack.
Max LightningElectric Electric type Dynamax move. Summons Electric Terrain.
Max MindstormPsychic Psychic type Dynamax move. Summons Psychic Terrain.
Max OozePoison Poison type Dynamax move. Increases the team's Special Attack.
Max OvergrowthGrass Grass type Dynamax move. Summons Grassy Terrain.
Max PhantasmGhost Ghost type Dynamax move. Lowers the target's Defense.
Max QuakeGround Ground type Dynamax move. Increases the team's Special Defense.
Max RockfallRock Rock type Dynamax move. Summons a sandstorm.
Max StarfallFairy Fairy type Dynamax move. Summons Misty Terrain.
Max SteelspikeSteel Steel type Dynamax move. Raises the team's Defense.
Max StrikeNormal Normal type Dynamax move. Lowers the target's Speed.
Max WyrmwindDragon Dragon type Dynamax move. Lowers the target's Attack.
Meteor AssaultFighting 150 100 5 User must recharge next turn.
Meteor BeamRock 120 90 10 User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Misty ExplosionFairy 100 100 5 Power increases on Misty Terrain.
No RetreatFighting 5 Raises all stats but user cannot switch out.
ObstructDark 100 10 Protects the user and sharply lowers Defence on contact.
OctolockFighting 100 15 Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.
OverdriveElectric 80 100 10
PoltergeistGhost 110 90 5 Fails if the target doesn’t have an item.
Pyro BallFire 120 90 5 May burn opponent.
Rising VoltageElectric 70 100 20 Power doubles on Electric Terrain.
Scale ShotDragon 25 90 20 Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.
Scorching SandsGround 70 100 10 May burn the target.
Shell Side ArmPoison 90 100 10 May poison opponent. Inflicts either Special or Physical damage, whichever is better.
Skitter SmackBug 70 90 10 Lowers opponent's Sp. Attack.
Snap TrapGrass 35 100 15 Traps opponent, damaging them for 4-5 turns.
Snipe ShotWater 80 100 15 Ignores moves and abilities that draw in moves. High critical hit ratio.
Spirit BreakFairy 75 100 15 Lowers opponent's Special Attack.
Steel BeamSteel 140 95 5 User loses 50% of its HP.
Steel RollerSteel 130 100 5 Fails if no Terrain in effect.
Strange SteamFairy 90 95 10 May confuse opponent.
Stuff CheeksNormal 10 The user eats its held Berry, then sharply raises its Defense stat.
Surging StrikesWater 25 100 5 Always results in a critical hit and ignores stat changes.
Tar ShotRock 100 15 Lowers the opponent's Speed and makes them weaker to Fire-type moves.
TeatimeNormal 10 Forces all Pokémon on the field to eat their berries.
Terrain PulseNormal 50 100 10 Type and power change depending on the Terrain in effect.
Thunder CageElectric 80 90 15 Deals damage and traps opponent, damaging them for 4-5 turns.
Thunderous KickFighting 90 100 10 Lowers opponent's Defense.
Triple AxelIce 20 90 10 Attacks thrice with more power each time.
Wicked BlowDark 80 100 5 Always results in a critical hit and ignores stat changes.