Pin Missile (move)

Move data

Type Bug
Category   Physical
Power 25
Accuracy 95
PP 20  (max. 32)
Introduced Generation 1

Machine/Record

Sword​/​Shield TM07

Effects

HitsProb.Power
23850
33875
418100
518125

Pin Missile hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.

Each strike of Pin Missile is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Pin Missile to always hit the maximum number of times.

Changes

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

In Generations 1-5, Pin Missile has 85% accuracy and a base power of 14, resulting in a total power of 28, 42, 56 or 70.

Z-Move effects

When a Pokémon is holding Buginium Z and uses its Z-Power, Pin Missile turns into Savage Spin-Out and has base power 140.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Pin Missile
Japanese ミサイルばり (Missile Bari)
German Nadelrakete
French Dard-Nuée
Italian Missilspillo
Spanish Pin Misil

Game descriptions

Gold​/​Silver
Crystal
Fires pins that strike 2-5 times.
Ruby​/​Sapphire
Emerald
Sharp pins are fired to strike 2 to 5 times.
FireRed​/​LeafGreen Sharp pins are shot at the foe and hit two to five times at once.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Black​/​White
Black 2​/​White 2
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
X​/​Y
O.Ruby​/​A.Sapphire
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sword​/​Shield Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Learnt by level up

These Pokémon learn Pin Missile at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Jolteon
#135 / Electric
Level 35
Qwilfish
#211 / Water · Poison
Level 32
Zigzagoon
#263 / Normal
Level 18
Zigzagoon
Galarian Zigzagoon
#263 / Dark · Normal
Level 18
Linoone
#264 / Normal
Level 1
Linoone
Galarian Linoone
#264 / Dark · Normal
Level 1
Skorupi
#451 / Poison · Bug
Level 30
Drapion
#452 / Poison · Dark
Level 30
Maractus
#556 / Grass
Level 20
Ferroseed
#597 / Grass · Steel
Level 10
Ferrothorn
#598 / Grass · Steel
Level 1
Mareanie
#747 / Poison · Water
Level 25
Toxapex
#748 / Poison · Water
Level 25
Golisopod
#768 / Bug · Water
Level 36
Togedemaru
#777 / Electric · Steel
Level 30
Obstagoon
#862 / Dark · Normal
Level 1

Learnt by TM

Cloyster
#091 / Water · Ice
Mew
#151 / Psychic
Zigzagoon
Galarian Zigzagoon
#263 / Dark · Normal
Linoone
Galarian Linoone
#264 / Dark · Normal
Roselia
#315 / Grass · Poison
Budew
#406 / Grass · Poison
Vespiquen
#416 / Bug · Flying
Skorupi
#451 / Poison · Bug
Drapion
#452 / Poison · Dark
Joltik
#595 / Bug · Electric
Toxapex
#748 / Poison · Water
Golisopod
#768 / Bug · Water
Cursola
#864 / Ghost