Pin Missile (move)
- Contents
- Flavor text
- Learnt by level up
- Learnt by TM
Move data
Type | Bug |
---|---|
Category | Physical |
Power | 25 |
Accuracy | 95 |
PP | 20 (max. 32) |
Makes contact? | No |
Introduced | Generation 1 |
Machine/Record
Sword/Shield | TM07 |
---|
Effects
Hits | Prob. | Power |
---|---|---|
2 | 3⁄8 | 50 |
3 | 3⁄8 | 75 |
4 | 1⁄8 | 100 |
5 | 1⁄8 | 125 |
Pin Missile hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each strike of Pin Missile is treated like a separate attack:
- Each strike can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
- If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Pin Missile to always hit the maximum number of times.
Changes
In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
In Generations 1-5, Pin Missile has 85% accuracy and a base power of 14, resulting in a total power of 28, 42, 56 or 70.
Z-Move effects
When a Pokémon is holding Buginium Z and uses its Z-Power, Pin Missile turns into Savage Spin-Out and has base power 140.
Move target
Targets a single adjacent Pokémon.
Other languages
English | Pin Missile |
---|---|
Japanese | ミサイルばり (Missile Bari) |
German | Nadelrakete |
French | Dard-Nuée |
Italian | Missilspillo |
Spanish | Pin Misil |
Game descriptions
Gold/Silver Crystal | Fires pins that strike 2-5 times. |
---|---|
Ruby/Sapphire Emerald | Sharp pins are fired to strike 2 to 5 times. |
FireRed/LeafGreen | Sharp pins are shot at the foe and hit two to five times at once. |
Diamond/Pearl Platinum HeartGold/SoulSilver | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
Black/White Black 2/White 2 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
X/Y O.Ruby/A.Sapphire | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Sword/Shield | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Learnt by level up
These Pokémon learn Pin Missile at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.
#598 / Grass · Steel
Level 1
#777 / Electric · Steel
Level 30
Learnt by TM
#544 / Bug · Poison
#596 / Bug · Electric
#598 / Grass · Steel
#777 / Electric · Steel
#871 / Electric