I'm pretty sure these values aren't the same across every game. Plus, speed would inflate Super Mystery Dungeon's bst, so it's probably best to use a different parameter or exclude balance/mechanic changes to measure across all games.
Also, there's another very important factor: Stat Progression. Each pokemon adds stat points based on set values rather than a formula, as shown in the gamefaqs page above. An answer to this question will probably not take into account whether it's stats stay that high throughout its levels, if such a case even exists.
More to the point, this question will not give you the results you're looking for. I'd recommend narrowing your criteria for which games to be included and changing the parameter to combat stat total (as in disregard speed and HP) for a given level, be it lvl 1 or otherwise.