Pokémon Rate My Team

Wall for -RisingManectric- (page 110)

Would you upvote my idea if you could?
Nov 9, 2020 by Ditto
PZZ! SUPPORT MY RIVAL AND YOU'LL SPEND 6 MONTHS IN THE VOID!!! }:O
Nov 9, 2020 by Ditto
Thanks again, I hope I get to it soon!
Nov 9, 2020 by ~Dragapulse~
Thank you, PZ! :D
Nov 9, 2020 by ~Dragapulse~
Toxapex @ Choice Band  
Ability: Regenerator  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Gunk Shot  
- Liquidation  
- Knock Off  
- Facade
Nov 9, 2020 by Haze
By far the worst gimmick set ever:
Xatu @ Leftovers  
Ability: Magic Bounce  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Simple Beam  
- Swagger  
- Roost  
- Foul Play
Nov 7, 2020 by PossiblySomeone
Yep :)
Nov 7, 2020 by Iridacea
Re Glicko1: It's hard to give a straight answer to this. The Glicko1 system considers 'uncertainty' in each player's rating, which tends to be higher for accounts that don't have many games completed. So with only a few games played, Glicko1 might project your 'highest possible' skill rating to be considerably higher than your nominal Elo score (in a relative sense). But this is an awkward comparison to make because Elo and Glicko1's Rating Deviation measure different things.
In your case, though, I'm guessing that you've simply misconstrued the starting values for Elo and Glicko1. On Showdown, Elo starts at 1000 (and never goes below it), and Glicko1 starts at 1500 (and has no floor, so will drop below 1500). So they're likely giving similar estimations of your skill.
Re OU: Nope, I haven't played OU since DLC2 came out. November is exams season in Australia, which is the main reason why. As for why I only play OU, there's a similar reason -- full-time uni is a bigger undertaking than high school.
Nov 5, 2020 by Fizz
Wow is it? I've seen salazzle, but not rhat. That's funny lol
Nov 5, 2020 by Haze
Alakazam @ Focus Sash/Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs:0 Atk
- Encore
- Disable
- Recover
- Seismic Toss/Night shade
First turn torment. Then use encore. The end. (Unless they switch or have mental herb) Recover is to heal struggle damage, and sciesmic toss is so you don't have to invest in attacking stats. This can also be interchanged with night shade. I'd reccomend night shade thought, as ghost types will switch in to try and hit you with STAB ghost moves.
Nov 5, 2020 by Haze