Pokémon Rate My Team

Wall for Flafpert (page 1)

Defense:

Once you reach level 32 in this mastery, these are the skills to focus on. Any order for them will do. Remember, it's better to max out a skill (or put a single point in the skill if that's what I have listed for it) before starting up on other skills.

Concussive Blow: Only use this skill if you're using a club as your weapon. Do NOT pick up this skill otherwise, as it becomes useless without a club. I'd recommend not using this even if you do use a club.
Adrenaline: I'd recommend not using this skill. The chance to proc is too low for this skill to be relied upon.
Rally: One point in this. Normally I would say to max this out, but this skill in its base form is only a heal (plus some armor) which is something Nature already does really well. However the upgrades for this are fantastic.
Inspiration: Max this out. Provides a speed increase and energy regen to Rally, plus increases Rally's duration. The duration increase is the big thing, although a point in this for the speed increase is nice too.
Defiance: Max this out. Protection for those under the influence of Rally. It increases elemental resistances, which is good, and also reflects some of the damage inflicted to people under Rally back at the enemy. This is rather powerful and is useful with pets.
Battle Awareness: Max this out. Increases the armor of you and nearby allies as well as their ability to dodge physical attacks. Very useful.
Focus: Max this out. Not as high priority a skill, but it allows those under the influence of Battle Awareness to have a greater chance of successfully block an attack with their shield.
Iron Will: One point in this. It has some uses but one point in this should be enough. It's not often you encounter enemies who stun, entrap, or freeze you.
Quick Recovery: Max this out. Allows you to block more attacks with your shield. I think this ability isn't as needed because I'll be doing most of the tanking, since I have my bulky pets and an ability that makes me impervious to damage for about eight seconds.
Shield Charge: Ignore this ability.
Batter: Ignore this ability.
Armor Handling: Max this out. Allows you to use better armor. I think this is the skill you should max out first in this class.
Shield Smash: Max this out. Provides a chance to hit the enemy with your shield, also making them easier to hit and deal crits to.
Disable: Max this out. Provides a chance to damage the enemy and lower their attack speed.
Pulverize: Max this out. Provides a chance to deal an area of effect attack.
Colossus Form: Max this out. Turns you into a giant that for a time allows you to deal more damage and also absorbs most damage thrown your way. Very good at taking down tough enemies. Long cooldown means that you'll mostly be using this on hero monsters and bosses or as a last resort.
Sep 14, 2017 by trachy
Secondary Mastery:

Once you reach level 8 you can get a second mastery. I would suggest waiting until sometime around the third act, sometime around when you begin to follow the Silk Road to pick up your second mastery. Your play style will be more defined so you know what you like. The first thing to do once you pick your second mastery is to bring it up to level 32. The stats increase provided by this will be needed.

I suggest choosing between either the Defense or Spirit mastery. If you like using melee weapons then Defense is the best choice. If you like using the Staff and magical attacks then choose Spirit.
Sep 14, 2017 by trachy
Some more tips for Titan Quest:

Right-clicking on your pet's portrait allows you to choose their behavior. I always put my dudes on aggressive. Allows them to move a bit further away from you without having to teleport back to you.

Item types/rarities:
Red=Potion
Brown=Charm or Essence. Can be used to enchant your items to provide buffs. Also can be used along with a formula to create an artefact. Five fragments of a charm form a complete charm and three fragments of an essence for a complete essence.
White=Common. Items with no additional benefits to them. Only use these in the early game. Replace with yellows as soon as possible.
Yellow=Uncommon. Items with minor benefits. Replace with greens, blues, and purples when possible.
Green=Rare. Items with strong benefits, although not very many of them. The highest tier of item that can be enchanted with charms and essences. This means that these are sometimes better than blue or purple items.
Blue=Epic. Items with powerful benefits and sometimes even abilities. I have an epic hammer for example, it has an ability that provides a chance to create a searing spot of sunlight around an enemy that hits me with a ranged attack. Some items are part of an armor set, meaning that they provide additional benefits the more you're wearing something of that set.
Purple=Legendary. The highest level of item. Very powerful, often increasing your skills and providing tons of benefits. Cannot be found on Normal difficulty.

Enemy types:
Normal. Normal monsters. Not much of a threat on their own on Normal.
Champion. Monsters that have a skill of some sort. For example the Centaur Elders create a banner that buffs all monsters nearby. These are dangerous and should be focused down first.
Hero. They have a star over their head. They know a variety of skills that they'll use against you. Drop very good loot and also provide more experience.
Boss. Most bosses you'll face as part of the story or the side quests. Dangerous enemies with powerful attacks. Be careful against these. There are five optional bosses that are only available on higher difficulty levels. These are foes who are even more powerful than the final bosses. Thankfully you'll have me by your side to deal with the Manticore (arguably the second hardest boss in the game), the Dragon Lich (third hardest boss), and the Hydra (a boss only available on Legendary difficulty and the hardest boss in the game).
Sep 14, 2017 by trachy
Turns out I'm too high leveled for you to get any experience if you play with me right now. :(

You said you had another friend with Titan Quest? If so my suggestion if you want to play the game alongside me is to continue playing on your own or with that friend and beat the game on Normal difficulty (it's not that hard). Then play through Epic difficulty until you reach the city of Memphis in Egypt. The enemies past that point should be a high enough level for me to fight alongside you without too much experience loss.

If you'd rather just not go through that, I understand. It seems like you were having fun though. And I can also answer any questions you have about the game if you are going to continue playing it. And eventually if you keep playing you will reach the point where I am able to play alongside you.
Sep 14, 2017 by trachy
You get your first class at level 2 and your second at level 8. Each class has a variety of passive and active skills and upgrade paths. You don't get enough skill points to get all the skills (or at least not to max them all out).  You get three skill points each level. Despite being able to pick a second mastery you should focus on only one mastery until sometime around when we reach the Great Wall of China.

Your main should be the Nature Mastery. It's a support class focused on healing and summoning minions to help fight. It really synergizes well with my Dream class. Nature is very energy intensive with its rapid healing. This is offset by my aura that greatly increases energy regeneration. I also have a minion that buffs all other minions, which is amazing with Nature's wolves and Dryad minions.

For your first level-up you'll want to put one point in Call of the Wild (your ability that summons a wolf minion) and then the rest in your Nature mastery (the plus in the bottom left corner of the skill tree). When you reach level 4 in your mastery, put a point in Plague (poisons an enemy, the Plague spreads to nearby enemies). Then just upgrade your Nature Mastery to max (level 32). This gives you stats and also unlocks all skills so you can put skill points in them. When you've reached level 32 in the mastery, the following are the skills you want to put points in. The order you do them in is up to you:

Heart of Oak: Max this out. This ability gives you an aura that greatly increases the health and speed of you and your allies. This is a high priority skill.
Tranquility of Water: Only put one point in this. I and energy potions make this skill fairly useless. Just need it to get the next skill in the path.
Permanence of Stone: Max this out. Adds elemental resistance to the Heart of Oak aura.
Regrowth: Max this out. Gives a heal. A high priority skill for Act 4.
Accelerated Growth: Max this out. Decreases the cooldown time for Regrowth. Allows for rapid heals.
Dissemination: Max this out. Increases the healing and number of targets that Regrowth effects. Not a high priority. One point in it would be a good idea at first, then level to the max when everything else is already leveled up.
Refresh: Put only one point in this. Active ability that decreases cooldown of all other skills. Used with Regrowth for even more healing in a short period of time. Very low priority skill.
Call of the Wild: Max this out. Level 7 of this skill allows you to summon two wolves, good idea to get to level 7 soon.
Maul: Max this out. Increases the damage done by your wolves.
Survival Instinct: Put only one point in this. It's not a good ability and is only needed to get the next skill in this path.
Strength of the Pack: Max this skill. Your wolves give off a howl that raises the damage, armor, energy regen, and speed of nearby allies for a short time. Very good skill.
Sylvan Nymph: Max out. Summons a nymph minion. Another very good skill.
Overgrowth: Max out. Gives the nymph the ability to put a shield around us that absorbs damage. Another very good skill.
Nature's Wrath: Max out. Gives the nymph a powerful elemental attack.
Plague: Max out.
Fatigue: One point. Weakens enemies with Plague.
Susceptibility: Max out. Lowers the resistances of enemies with Plague.

Ignore the Briar Ward ability and its upgrades. It's an absolutely terrible ability.

Around the Great Wall of China you'll want to start upgrading your second mastery. Make sure to max out the mastery to level 32 first, to give you stats and unlock all the abilities in that Mastery. After that continue putting points in skills between the Nature mastery and your second mastery as you desire. Whatever ones sound the best to you.

There are three classes I would suggest choosing between for your second mastery. When we reach China and when you've had more experience with the game you can tell me which one you want that fits with your playstyle and I'll write a guide for you on that class.

The three secondary classes I would choose from are:

Defense: Name implies what it does. It's a defensive class based around using your shield. Not many active skills, but provides you with the bulk that you don't have with the Nature class.

Warfare: Offensive class that allows you to dual wield melee weapons. Might not be the best pick with Nature since Warfare is very glass cannon, and Nature is already frail to begin with.

Spirit: A good pick if you like using magic and your staff rather than a melee weapon. Has life drain abilities and can summon a powerful Liche.

Important hotkeys (besides the number hotkeys of course).
W- Swaps between the two weapon sets you have setup.
E- Uses an energy potion. I prefer using a number hotkey for this.
R - Uses a health potion. I prefer using a number hotkey for this.
T- Chat
A- Picks up all nearby gold and potions on the ground.
S- Opens up the skill tree.
C- Opens up the character screen/inventory.
M- Opens up the map.
Alt- Press this button whenever you start up your game. It shows all loot on the ground.
Sep 12, 2017 by trachy
flaaaaaaaaaaf
Dec 23, 2016 by a creepy stalker
Polarn?
Dec 10, 2016 by Emty