Cinccino: Cinccino is not unlike Mienshao. Fast with good attack and frail, along with a small movepool (plus elegant design), it's pretty much a one trick pony. However, it's a pony that performs one trick very well. Cinccino has a base 115 speed stat, meaning it can out speed the ever present threats for Mienshao... namely Archeops. At base speed 115, it's tied with Pokemon like Starmie, Raikou, Ambipom and Azelf.
Cinccino also out speeds a lot of common OU mons, namely Gengar, Espeon, Jumpluff (without sun), Tornadus & Thundurus (incarnate), Lati twins, Froslass, Infernape. all 4 of the swords of justice, Thundurus & Landorus (therian), Ninetales, Zapdos, etc. etc.
Out speeding Froslass is a really crucial point, since so many Froslass carry Destiny Bond and hold Focus Sash, along with being immune to the ever prevalent Mach Punch. Even if it can't deal with a Pokemon, it can switch out with U-Turn to something more suitable.
Cute Charm - 30% chance of infatuating Pokemon of opposite gender when a contact move is made.
Eh. Yea. This is useful when it happens (and in-game, we all know 30% is really 90%), but competitively, you can just switch out & the effect is gone. Lets face it, the Pokemon that have this ability all have better/ more useful secondary abilities they could be using full time, rather than hoping on the 30% chance of infatuation.
Technician - Increases the Base Power of moves with 60 or less by 50%.
Good ability for Cinccino. Much like Breloom, it has quite a few low powered moves, e.g. Bullet Seed, Wake Up Slap, Rock Blast, Tail Slap, that could use the extra boost. Sad thing about it is, Chinccino doesn't have access to Swords Dance like Breloom does, nor the STAB Breloom enjoys with Mach Punch and Bullet Seed.
Skill Link (hidden ability) - Multi-hit moves will always hit the maximum number of times.
Now this it the one we want. Cinccino has 3 (or 4 if you count Double Slap) multi-hit moves. Tail Slap, Rock Blast and Bullet Seed. This ensures that, with its base 95 attack, it will do maximum damage each turn.
Each hit of a multi-hit move also has its own separate chance of scoring a crit, meaning Cinccino has ~30% chance of scoring a crit whenever it uses its 5 hit moves.
Type Analysis: Normal
Cinccino @ Life Orb/ Choice Scarf/ Choice Band
Ability: Skill Link
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly (+Spd, -Sp.Atk)/ Admant (+Atk, -Sp.Atk)
- Tail Slap
- Rock Blast
- Bullet Seed
Life Orb - 30% boost on each move used, and recoil only activates once for all 5 hits of the same move. Immediate power, but recoil can mean Cinccino is short lived.
Choice Scarf - at max speed, the Scarf will mean Cinccino is at a 541.5 speed, outspeeding a lot of OU (and Uber) Pokemon. Downside is that it's locked into one move, and Scarf means attack is sacrificed, when Cinccino is already lacking in attack compared to a lot of OU mons, at only base 95.
Choice Band - when banded, its max attack will reach 475.5, which is really something for a Pokemon with a mediocre base 95 attack. The same problem as the Scarf though, is that Cinccino is locked into one move and will need to switch out when facing something resistant to its locked move.
Cinccino also has the benefit of being your "Trick" absorber, since most Trick items usually have Choice Scarves, so if you're facing, say Rotom-W, send out a Pokemon with Protect just to gauge what it's going to do, and if it's trick, send out Cinccino.
EVs - self explanatory sweeper EVs, nothing to add.
Tail Slap - Consistant STAB for Cinccino, as well as abusing its Skill Link ability.
Rock Blast - Coverage, Skill Link abuse; nothing's immune to Rock, so this move is guaranteed to do some damage, even when switching to a resisted Pokemon.
Bullet Seed - Coverage, Skill Link abuse; what with Rain so common in OU, not having a grass type move is going to cause some trouble for you.
U-Turn - when facing something that it can't deal with (namely steel types), Cinccino is fast enough to switch out using this move to something that has better chances of dealing with it new opponent. Again, nothing's immune to U-Turn, unlike Volt Switch, so it ensures escape.
Why should I use Cinccino?
Sometimes coverage is hard to come by, and Cinccino kinda just fills the gap in a team with its Rock and Grass moves. Additionally, with Sun, Rain and Sand being so prevalent in OU, Rock Blast and Bullet Seed cover all three starters. Admittedly it needs some help if the lead Pokemon are bulky, but I can only assume that Cinccino isn't your only Pokemon. It works brilliantly with Pokemon like Forretress or Skarmory, since Cinccino works best when hazards are set, so its opponent is weakened and allows it to OHKO with 5 hits.
Don't forget the added bonus that Skill Link breaks substitutes & Focus Sashes, so Pokemon like Smeargle and Frosslass will can be OHKO'd, in addition to access to Rock Blast meaning the ever annoying Shedinja can just faint on the battlefield without doing anything.