Zapdos @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Extrasensory
- Hidden Power [Fighting]
Thundurus has gotten too popular for people to stop using this amazing classic! STAB Thunderbolt kicks em down, with Heat Wave to deal with classic leads, with Extrasensory and HP Fighting for more coverage.
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Fang
Classic Scarf Chomp :D
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Blissey can take anything Special like a boss, so Aromatherapy is used for team support. Softboiled keeps it alive, Seismic Toss for a good bit of damage, especially against Taunters, and Toxic for stalling.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
With this EV spread he can take physical moves like a boss. Swords Dance for tanking with Bullet Punch in hopes of sweeping.
Gengar (M) @ Wise Glasses
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Giga Drain
- Thunderbolt
- Sludge Bomb
My favorite Gengar set; Shadow Ball and Sludge Bomb for STAB, Thunderbolt and Giga Drain for coverage.
Murkrow (M) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Taunt
- Confuse Ray
- Foul Play
Annoying as crap. Thunder Wave is annoying and with Prankster it goes automatically first. Confuse Ray is the same, Taunt makes you not have to deal with Toxic abusers, and Foul Play uses your opponent's Attack stat, so it can actually do some serious damage.