So, I've been going away from weather for a while now, since i found out that it really limits your options, and makes your learning very limited in an OU environment. Anyways, this team revolves around some weird sets, and a 2 dragon core. Unheard stuff like Yawn-Gastrodon and Celebi going with a Ferrothorn's role, to the good ol classic Mixed LO Salamence and Protect + 3 attacks Heatran. Enjoy and comment/answer with any suggestions and i might consider them.
The team (A quick preview):
Let's go more in depth...
ConkelDURR (Conkeldurr) @ Leftovers
Trait: Guts
EVs: 212 HP / 140 Atk / 156 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Substitute
Alright, my signature Conkeldurr set here. I tried to bring out the potential for this guy that doesn't require Mach Punch. First off, that EV spread helps me make 101 HP Subs, to at least get to set up on stuff such as Blissey/Chansey, who love to use Seismic Toss on everything. The rest and then some was put into SDef, which was the main reason why my previous Conk's in other teams have been a failure, due to the lack of bulk. Guts > Iron Fist as it helps me take on and mess with stuff such a T-Wave Ferrothorn and helps me have a chance to keep my attack stat stable if a Scald from an opponent hits me with that 30% chance. Now, as for the moves, Bulk Up helps me become a terror to anything in OU, resisting my 2 moves or not. Drain Punch helps me deal with anything in OU that isn't a Ghost type, Flying type, or Psychic types. Ice Punch helps me deal with them, except for a select few, such a Tantacruel and Jellicent. Substitute Helps me set up and wreck anything safely.
Navi (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 236 HP / 174 Def / 98 SDef
Careful Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- U-turn
My version of a better Ferrothorn :). Just imagine what a Ferrothorn does, not make a Celebi do it. There. Stealth Rocks is to really mess up stuff like Focus Sash Cloyster, who is a bit cheap, IMO. Typical to have Hazards, and helps me accomplish stuff easier, such as taking down Volcarona and Multiscale Dragonite. Leech Seed helps me troll anything, such as Jirachi, or spinners, who will focus on Spinning, and trying to go for a KO. Thunder Wave helps screw over the previously mention pokemons, along with the other 90% of the tier. U-Turn helps me get out of any unwanted situations and do a bit of damage while at it.
Heat-tranny (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Hidden Power [Ice]
- Protect
Basic Heatran set (for me). Lava Plume all the things that don't resist. Earth Power makes me make up a FireGround combo, only being resisted by dual flying types, which is where Hidden Power Ice comes in to take on them. This Combo is only Resisted by Rotom-W, which i wouldn't plan for Heatran to stay on him anyways. Protect is usually to scout and see if any pokemons may be a thrat to me, or to scout and see if they are locked into a move due to a Choice item. Just another amazing pokemon for me, and helps take them dragon/ice moves that are aimed at Salad and Hax.
Gersterdern (Gastrodon) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Yawn
- Recover
- Earth Power
- Ice Beam
Alright, one of my new trolls in OU. Tired much? No? Well then, i heard Yawns are contagious, so go to sleep :). Yawn is the best part about this set, thus causing any pokemon to go to sleep, or at least force a switch if something like a Dragonite is Dragon Dancing, or is about to. Recover lets me heal up any damage i recieved in putting the opponent to sleep, or when the opponent is switching out. Earth Power > Scald, as it provides more coverage for me, and i don't want a Scald ruining me chance to put someone to sleep with that 30% to burn. Plus, it helps take on spinners, who all are hit by both my attacking moves neutrally. Ice Beam is for dragons, mainly, and hit them when they think i carry a Scald + Earth Power combo.
Kniferus (Haxorus) @ Lum Berry
Trait: Mold Breaker
EVs: 16 HP / 252 Atk / 240 Spd
Jolly Nature
- Dragon Dance
- Swords Dance
- Dual Chop
- Earthquake/SuperPower
A simple, yet effective DoubleDance set. 240 Speed EVs to outspeed all 95 base speed pokemons, such as Kyurem and Gliscor, and ocassional pokemons in UU, such as Arcanine and Sharpedo. Dragon Dance Helps me boost my speed mainly, and helps me boost my Attack stat one stage. Swords Dance is the icing to all the cakes, with a +1 speed (maybe +2) helps me take on almost anything that is not scarfed with a +3 or possible +4 attack. Dual Chop was my choice, to not only take on stuff such as Sub users, but break Focus Sashes. So far, i was usingSuperpower as a stab move, but found out that losing defense while attacking makes me VERY vulnerable to Priority users, so i have tried out Earthquake so far. It works, but it really gets me ruined by the likes of Skarmory, who is immune to EQ, and resists Dual Chop. Don't know what to put here... but nonetheless, and amazing pokemon.
Salad (Salamence) @ Life Orb
Trait: Moxie
EVs: 136 Atk / 120 SAtk / 252 Spd
Hasty Nature
- Draco Meteor
- Fire Blast
- Outrage
- Earthquake
Everyone needs something to deal good, consistent damage, right? Well, i did. Mixed LO set to not make me a complete waste when i get burned by stuff like Rotom-W. Draco Meteor helps me hit anything Defensive real hard, as STAB + LO hits like a firetruck. Fire Blast helps me deal with the likes of Ferrothorn, who can take all of my other hits wil some ease, if i haven't gotten any Moxie boosts, that is. Outrage is just miraculous with what it can do with just one Moxie boost. My Main attack, after all the steels and Ferrothorn have been cleared out. Earthquake is sometimes used over Fire Blast, as many steel types are in rain teams, thus making me have to resort to a secondary move to take them out. Again, very useful move after some Moxie boosts.
Well, hope you liked the team.
~Leboss