I had time to actually ladder this team. Although it didn't do
anything special, getting 25 + wins with a team I made in 10 minutes
and have tested for about 2 hours isn't bad for me. So I wanted to
know what improvements could be made to make it truly outstanding.
Please, nothing is too far out! Let your imaginations go wild! Roam
free! And please! Rate! My! Team!
**Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
- Stone Edge
- Stealth Rock
This one is my Tyran of absolute choice. I have studied other peoples RMT's, and the most reasonable support version I could find was smogon's support set. So I took it! Setting SR is important to this team, so I left it to the one that can defend itself if need be. pursuit helps this team by stopping opponents switching freely, along with the hazards.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Fight types annoy me these days, but I know of a solution! Gliscors massive defense and range of support moves, as well as the fantastic ability in Toxic heal, makes it very hard to beat. By using toxic on the foe, it can chip away at their HP with sand and Toxic and hazards. All the while restoring it's own health. It then can finish off weakened foes with decently powered earthquake. any walls that can't outspeed will find themselves on the wrong end of a taunt.
Rotom-Wash @ Leftovers
EVs: 232 HP / 56 SAtk / 220 Spd
- Volt Switch
- Hydro Pump
- Pain Split
I just threw this guys in for no particular reason other than it's baws in so many ways. Also, it can perform in rain or sand, allowing some good defensive and offensive prowess.
Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
I have sweeped so many teams with this beast of sand. anything not carrying ghost, rock or steel typing will get 2HKOed or OHKOed very quickly. That 160 BS speed in sand outruns many scafers, and many other even outside of sand if need be.Nothing is safe..not from this beast.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
- Clear Smog
This is the Bane of any set up sweeper, and continues the stall theme with Toxic and recover. Anything that cannot be poisoned will not like scald very much, and smog will stop any non-steel type set up sweeper.
Skarmory @ Leftovers
EVs: 232 Def / 252 HP / 24 Spd
- Brave Bird
As I said, hazards are important to this team. And spikes included. By first setting up spikes, it then racks up major damage with whirlwind, sand and any burns or Toxic they might of picked up along the way. Before finding a weak opponent to finish off with Brave bird, or using the opportunity to Roost up.
Notices: I appear to have some trouble with Conkeldurr. The only two that can wall it are Gliscor and Skar, as Gastro takes heavy damage from drain punch. I can avoid it with skarm but after that there is no way to beat it if it carries Ice punch for Gli. I could burn it but Guts sets make it very risky. Any ideas?
Also, although uncommon, Grass types like Breloom and Celebi can KO 2-3 team members before hassling the rest of the team for the remainder of the match. I don't know what I can use to beat them really, any ideas?
Thanks so much guys!
(also, if it isn't too much hassle, some sprites would be nice. Though it isn't important, I'm just lazy xD.)