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5 votes

As of late, the world of doubles intrigues me greatly so. The delicacy
and intertwining fate of the competitors grasps my imagination.
Something tat would be considered foolish happens to dominate. I had
to give it a try. My gimmick team was never built to work, but to have
fun with. But it has gained me a fair few wins, so I needed to see how
everyone else reacts to it. Enjoy..

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Speed and power is the unexpected nature if this hopping mad frog of death. Cress gets 2HKOed in rain, SpDef variants 3. The rain benefits me greatly in the struggle to win.Ice Beam hurts pesky Grass types that could hurt it or Gastro. Speaking of which, no Gastro enjoys a HP grass without Rindo berry. Then 2HKO is assured.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Stealth Rock
- Thunder Wave
- Leech Seed
- Protect

Stealth Rock? in a doubles team? Let me talk you through the madness. Although it is seen to be far less useful in doubles teams, but not in this case. Fire, bug and flying types become more common in this meta because of the general inferiority of SR. However, bringing it back in play again servery cripples such teams, as well as breaking sashes. The best part is that the ignorance and cockiness is the downfall of foes, as virtually no doubles team uses a rapid spinner. After the hazards I just use ferro to cripple with para and seeds.

Beartic @ Focus Sash
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Icicle Crash
- Aqua Jet
- Stone Edge

Kingdra can get lost. Beartic is in now. Although still fairly slow, in rain it outspeeds anything it needs to. Sash allows at least one Swords dance set up before going off to sweep until my hearts content. Aqua jet (especially with a helping hand boost) means that conk and sciz can get lost t, but I prefer for them to have taken decent amounts of damage first.

Latias (F) @ Leftovers
Trait: Levitate
- Substitute
- Helping Hand
- Thunderbolt
- Dragon Pulse

SubHand Latias may seem odd, but setting up a sub makes spamming out helping hand much safer. Pulse and Bolt just allow me to wear down my opponents faster.

Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Bug Buzz
- Quiver Dance
- Hurricane
- Fire Blast

So badass you can use it in sun or rain. Fire blast ruins the fun for sun teams. Dance then Buzz OHKOes most cress. Hurricane has perfect accuracy in rain. Piss it off, go on dare yah.

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Recover
- Scald
- Stockpile
- Toxic

Gastro = ragquit. This thing can survive virtually any attack coming at it, though I will probably change it tbh. I only have one physical attacker. But after stockpile it can toxic stall until it's dead. And any water type attack directed at Volc is just gonna power up scald.

Pics will just waste my time, so just look at the RMT and tell me what you think. Thanks!

asked by
Just as a note, CB Landorus-T ( favorite of mine) can OHKO that Gastro with EQ. Not even Super Effective. Not that Gastro isn't good I just want to promote mah buddy Lando-T.
Your team is excellent, LCB !, but you really lack about a physical attacker, that's why you should remove Latias/Gastrodon for something like DD Salamence, or Therian Landorus, or what else.
Um, LCB !, did you changed your name ? If yes, can you include it in your profile, if this doesn't mind you ?
Thank you :]
(I preferred LCB ! instead of BBS, which stands for Birth By Sleep, but that's your choice)
lol Arch i changed it again. Anyway, I know what BBS would stand for :D so you don't have to point it out but thanks. (sorry lol)
OK, here, Breaking Point sounds nicer :D :]

1 Answer

0 votes
Best answer

Hello, here is the rating. Just keep in mind. I screwed up the order
of your team a little xD I just put down the whole team down again
with the changes and ofcourse the reason why I would change it.

Here we go:

Beartic @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Aqua Jet
- Low Kick
- Icicle Crash

Protect to scout the opponents move. Aqua Jet as Priority attack and it gets the Rain boost. Low Kick to kick those Steel types and Rock types. Icicle Crash as STAB and to hit Grass, Flying and Dragon types hard because they cause troubles.

Ferrothorn @ Leftovers
Trait: Iron Barbs
Evs: 252 HP / 108 Def / 148 SDef
Relaxed Nature
- Leech Seed
- Stealth Rock / Thunder Wave
- Protect
- Power Whip

Just a Standard Ferrothorn. Leech Seed to drain the opponents Hp. Together with Protect and Leftovers he will gain a lot of Hp back each turn. Power Whip as STAB and to kill Gastro mainly. The last slot is either Stealth Rock or Thunder Wave. Thunder Wave gives you speedcontrol or Stealth Rock gives you a easier way to deal with Sun teams since take a lot of Hp back on the switch in.

Gastrodon @ Rindo Berry
Trait: Storm Drain
Evs: 252 Hp / 20 Def / 100 SAtk / 136 SDef
Modest Nature
- Recover
- Muddy Water
- Earth Power
- Clear Smog / Ice Beam

This Gastrodon comes straight from Nuggetbridge so credits to them. This Gastro ruins everyones day. Recover to regain health. Muddy Water + STAB + Rain boost is always nice. And it gets a accuracydrop. Earth Power as second STAB. In the last slot really depends on what you want: a extra move to hit Dragons, Flying and Grass types or something to stop set up sweepers.

Im really sorry but I threw out Latias and replaced it with Hitmontop. You don’t always need a Dragon type in your team. I run a few of my teams also without a Dragon. Plus Hitmontop is a nice pokemon to pair up with Volcarona due a strategy called TopMoth.

Hitmontop @ Fighting Gem
Trait: Intimidate
Evs: 252 Hp / 16 Atk / 156 Def / 84 Sdef
Careful Nature
- Fake Out
- Sucker Punch / Mach Punch / Rock Slide
- Close Combat
- Wide Guard

Fake Out to shut down the opponent for one turn. Close Combat as STAB move. Wide Guard to protect Volcarona from Rock Slides while Volca can outspeed and kill [email protected] after one Quiver Dance. Sucker Punch or Mach Punch for extra Priority.

Volcarona @ Bug Gem/Focus Sash
Trait: Flame Body
Evs: 4 Hp / 252 SAtk / 252 Spe
Modest Nature
- Hurricane
- Bug Buzz
- Quiver Dance
- Protect / Heat Wave

Volcarona to work in Sun or in Rain. Hurricane has perfect accuracy in Rain and gets a 20% chance to Confuse. Bug Buzz as STAB move and together with Bug Gem a OHKO without any boosts from Quiver Dance. Quiver Dance is obvious. The last slot I would recommend either Protect or Heat Wave. If you think Volca is Frail, use a Focus Sash instead.

The last but not least

Politoed @ Choice Specs
Trait: Drizzle
Evs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Surf / Hydro Pump
- Ice Beam / Icy Wind
- Focus Blast
- Hidden Power [Electric]

Surf or Hydro Pump as STAB Hydro Pump is more powerful and doesnt hit your own ally’s Surf on the other hand gives Gastrodon a Storm Drain boost. Ice Beam hits Dragons or use Icy Wind to get Speedcontrol. Focus Blast to hit Steels, Ice and Rock types. Hidden Power [Electric] to attack other Water types.

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