As of late, the world of doubles intrigues me greatly so. The delicacy
and intertwining fate of the competitors grasps my imagination.
Something tat would be considered foolish happens to dominate. I had
to give it a try. My gimmick team was never built to work, but to have
fun with. But it has gained me a fair few wins, so I needed to see how
everyone else reacts to it. Enjoy..
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Speed and power is the unexpected nature if this hopping mad frog of death. Cress gets 2HKOed in rain, SpDef variants 3. The rain benefits me greatly in the struggle to win.Ice Beam hurts pesky Grass types that could hurt it or Gastro. Speaking of which, no Gastro enjoys a HP grass without Rindo berry. Then 2HKO is assured.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Stealth Rock
- Thunder Wave
- Leech Seed
- Protect
Stealth Rock? in a doubles team? Let me talk you through the madness. Although it is seen to be far less useful in doubles teams, but not in this case. Fire, bug and flying types become more common in this meta because of the general inferiority of SR. However, bringing it back in play again servery cripples such teams, as well as breaking sashes. The best part is that the ignorance and cockiness is the downfall of foes, as virtually no doubles team uses a rapid spinner. After the hazards I just use ferro to cripple with para and seeds.
Beartic @ Focus Sash
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Icicle Crash
- Aqua Jet
- Stone Edge
Kingdra can get lost. Beartic is in now. Although still fairly slow, in rain it outspeeds anything it needs to. Sash allows at least one Swords dance set up before going off to sweep until my hearts content. Aqua jet (especially with a helping hand boost) means that conk and sciz can get lost t, but I prefer for them to have taken decent amounts of damage first.
Latias (F) @ Leftovers
Trait: Levitate
- Substitute
- Helping Hand
- Thunderbolt
- Dragon Pulse
SubHand Latias may seem odd, but setting up a sub makes spamming out helping hand much safer. Pulse and Bolt just allow me to wear down my opponents faster.
Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Bug Buzz
- Quiver Dance
- Hurricane
- Fire Blast
So badass you can use it in sun or rain. Fire blast ruins the fun for sun teams. Dance then Buzz OHKOes most cress. Hurricane has perfect accuracy in rain. Piss it off, go on dare yah.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Recover
- Scald
- Stockpile
- Toxic
Gastro = ragquit. This thing can survive virtually any attack coming at it, though I will probably change it tbh. I only have one physical attacker. But after stockpile it can toxic stall until it's dead. And any water type attack directed at Volc is just gonna power up scald.
Pics will just waste my time, so just look at the RMT and tell me what you think. Thanks!