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Presenting to you my first RMT in just under 4 months. A little old but it's a favorite team. [NU-Showdown]

0 votes

![enter image description here][1]
Verdance (Simisage) @ Choice Band
Trait: Overgrow
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Brick Break
- Seed Bomb
- Shadow Claw/Crunch (Prefer Shadow Claw for Musharna)
- Rock Slide

More effective than you'd think. I thought I'd try one of the monkeys in Physical format, and I saw that Simisage did it with the most versatility, I suppose. If it got Swords Dance, I wouldn't be Banding it and I'd Sash it, but that unfortunately can't happen. There are benefits of this, though. I don't take the extra turn to set up and I can kill right away. Also Simisage has a lot of coverage here.
![enter image description here][2]
Buzzkill (Electabuzz) (M) @ Eviolite
Trait: Static
EVs: 252 Spd / 252 SAtk
Timid Nature
- Charge Beam
- Thunderbolt
- Focus Blast
- Substitute

Geez, Charge Beam misses too much on this guy. Anyway, I like Buzz, and I think he's pretty awesome defensively, even considering that it's only an Eviolite helping him. I mean, he survived a ScarfZard's Flamethorwer in Sun with Solar Power. (Not with much (11%), I know, but that's impressive to me!) He only has OK Special Attack, reason for why I put Charge Beam on him. (This misses a little more often than I'd wish with 90% accuracy.) T-Bolt is his main STAB, Substitute compliments his Defense, and Focus Blast is coverage.
![enter image description here][3]
Ted (Ursaring) (M) @ Toxic Orb
Trait: Quick Feet
Shiny: Yes
EVs: 252 Spd / 252 Atk
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Facade

The image for this thing is perfect for how well he performs in battle. simply amazing and crushes all who oppose him. Swords Dance has been working really well on him, as I've been able to scare people into thinking I've got Protect or something with a Flame Orb, but when they see that Toxic Orb come into place after I Swords Dance, they know they're either screwed or in serious trouble. So Swords Dance is intended on a switch or stat move, and then I Facade/OHKO, Stone Edge, or Close Combat the foe to death. I may need a move that has better accuracy than Stone Edge. I'd like help with this.
![enter image description here][4]
Muk (M) @ Black Sludge
Trait: Poison Touch
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Curse
- Poison Jab
- Rest
- Sleep Talk

Now if you're wondering why he doesn't have a nickname and everything else does, his nickname was omitted 'cause it was inappropriate. (Backwards) My Muk has been doing great. Poison Jab, stacked with Poison Touch, now has 60% poison chance while at the same time doing damage. He's already got an OK 247 Attack, Massive 414 HP (although nothing compared to Blissey) and a nice 328 Sp. Def. His Defense and Attack get nice after a Curse, and 2 is awesome. Rest fully cures him and makes him that much more annoying, and Sleep Talk gives me a chance to do something in my Sleep.
![enter image description here][5]
Wise Guy (Kadabra) (M) @ Focus Sash
Trait: Magic Guard
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Shadow Ball
- Charge Beam
- Energy Ball

Not much to say, except I really wish he had a little more firepower. Reason again for adding Charge Beam. Psychic is STAB, Energy Ball is actually quite useful coverage and Shadow Ball is so I don't get walled my Psychic types.
![enter image description here][6]
Stampede (Tauros) (M) @ Life Orb
Trait: Sheer Force
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 Def
Jolly or Adamant Nature (YOU CHOOSE!)
- Rock Climb
- Rock Slide
- Zen Headbutt
- Iron Tail

I <3 my Tauros. Tauros is boss. So is Sheer Force. Rock Climb is STAB which peaks at about 175 Power with Sheer Force. Rock Slide is coverage that has a Sheer Force boost and is less accuracy-risky than Stone Edge. Zen Headbutt is Fighting coverage (again with an SF bonus) and Iron Tail is just powerful with yet another SF bonus.

I apologize, the original nature and EVs for Tauros were NOT what I meant. That I do believe was a glitch.

So that about sums up my team. Please comment more and rate it, maybe even answer.
[1]: http://pldh.net/media/dreamworld/512.png
[2]: http://fc08.deviantart.net/fs71/f/2012/004/a/8/125___electabuzz_by_winter_freak-d4lcimx.png
[3]: http://fc03.deviantart.net/fs70/f/2011/047/c/d/ursaring____glitch_by_mblock-d39pp5z.png
[4]: http://25.media.tumblr.com/tumblr_mejcv8zNMb1rsc51fo1_500.gif
[5]: http://fc05.deviantart.net/fs70/f/2012/001/d/0/064___kadabra_by_winter_freak-d26y9k4.png
[6]: http://fc07.deviantart.net/fs70/i/2009/352/8/1/Tauros_by_RtRadke.jpg

asked by
edited by
Will put in the rest of the descriptions on a later date. Or maybe today, but I doubt it.
this is personal preference, but protect> swords dance on ursaring
Why Shadow Claw? Crunch does more damage, can lower defence, and shadow claw+choice scarf isn't so good. All the need to do is switch to a normal type and your screwed. How about dig on Muk instead of Sleep Talk, and instead of Rest, pain split. Your technique is fine, but it's weak against steel types.
Dig? Uhhh, no. However yeah Crunch > Shadow Claw. They have basically the same coverage.
Not bad. I would gp for Zangoose > Ursirang though. Faster, anf has access to Quick Attack.

Also, Bulldoze > Earthquake. Does same Damage with Sheer Force+LO, but without Recoil.
@ Jellohamster: This is NU, he doesn't need to wory about Steel Types as long as the Team as a whole isn't completely Walled.
Shadow Claw gets the crit rate boost, which I like o3o but if you say so...and it's a Band set not a Scarf set.

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