Pokémon Rate My Team
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Well, seeing how I am on the computer all the time, my sister asked my to do this for her. Please note that I didn't pick 'The Pixie Team', that was my sister's idea. I really think she is just too lazy to do this herself and pulling my leg, but I don't really care. I still love her anyways. Lets get started!!

Carbink @ Light Clay
Ability: Clear Body
Nature: Relaxed
EVs: 252 Def, 252 SDef, 4 Hp
-Stealth Rock
-Reflect
-Light Screen
-Trick Room

At first, I though it would be a horrible Pokémon to use. Only it's Def and SDef are good. When I saw it's moveset, I realized it can be a really good Wall as well as a Setter. The EVs are to make sure Carbink survives moves such as Bullet Punch or Hydro Pump. Trick Room is to be used first, unless the foe's Pokémon is slower, then it is used last. Trick Room is more for the other Pokémon rather than itself. Reflect and Light Screen raises the team's Def and SDef, and with Light Clay, it lasts for 8 turns. Stealth Rock is set to damage the foe's team. Plain and simple as that.

Note (Since I don't know all the 'roles' of Pokémon, I'm gonna use what makes more sense to me. However I wish that you will mostly understand and if you have any questions or a link, please PM me)

Gardevoir @ Expert Belt
Ability: Trace
Nature: Calm
EVs: 252 SAtk, 252 Spd, 4 SDef
-Moonblast
-Thunder Wave
-Psychic
-Flamethrower/Thunderbolt/Energy Ball

Here is my Gardevoir and she is actually really good, especially with Protean Greninja. Thunder Wave lower your foe's Speed. Psychic and Moonblast are both used for coverage and STAB. With last move, you have several choices. Flamethrower are for the bulky Steel types who can easily crush Gardevoir as well as Ice and Grass type Pokémon. Thunderbolt are for Flying and Water types and Energy Ball is great against Ground, Rock, and Water types. I like to change the moves of Gardevoir to make Gardevoir more unpredictable.

Azumarill @ Leftovers/Sitrus Berry
Ability: Huge Power
Nature: Brave
EVs: 252 Atk, 252 Hp, 4 SDef
-Super Power
-Waterfall
-Play Rough
-Belly Drum

An actual force to be cautious of and my proud Atk Sweeper. With this team, I use her right after Carbink, while Trick Room is still in affect. That way, I (mostly) out speed my foe. Belly Drum maxes out its Atk, and gets health back with the Leftovers/Sitrus Berry. Waterfall and Play Rough gives STAB and coverage, even when it's not super effective, it can still hurt. Super Power is for the great Steel types, who can easily take out this team. But with Trick Room+Belly Drum+Super Effectiveness, she has really good chance defeating them.

Togekiss @ King's Rock
Ability: Serene Grace
Nature: Timid
EVs: 252 Def, 252 Spd, 4 Hp
-Thunder Wave
-Air Slash
-Extreme Speed
-Aura Sphere

Is there a explanation really needed here? Para-flinch and priority move with an attack that can take down Steel, Ground, and Rock types.

Sylveon @Rocky Helmet
Ability: Cute Charm
Nature: Calm
EVs: 252 Hp, 252 SDef, 4 SAtk
-Moonblast
-Wish
-Protect
-Shadow Ball

Although Florges is better, I had gotten a Shiny, Lv 1, 6 IV breed Eevee over a trade, so I wanted to use her. She is more used as a Healer to her team and herself, as well as a SAtker. I'm basically abusing her high Hp and SDef stats to make her as annoying as I can make her. She is slow, so I use her when my team needs healing, or in a pinch, herself. That's why Protect and Wish are two of her moves. In case she happens to be the last Pokémon left standing (I don't think Carbink will survive very long anyways), Moonblast and Shadow Ball are there. Moonblast for STAB and Shadow Ball is for coverage.

Mawile @ Mawilenite
Ability: Hyper Cutter/Huge Power
Nature: Careful
EVs: 252 Atk, 252 SDef, 4 Def
-Sucker Punch
-Iron Head
-Play Rough
-Brick Break

The only one in my team who can basically take out Mega Gengar. She can either Sucker Punch him to make her annoying or kill it in one sweep with Iron Head. Sucker Punch is a priority move while Iron Head is for STAB and other Fairy types. Play Rough is for STAB and Brick Break for the Steel types.

My team in a neater format:

Carbink @ Light Clay
Ability: Clear Body
Nature: Relaxed
EVs: 252 Def, 252 SDef, 4 Hp
-Stealth Rock
-Reflect
-Light Screen
-Trick Room

Gardevoir @ Expert Belt
Ability: Trace
Nature: Calm
EVs: 252 SAtk, 252 Spd, 4 SDef
-Moonblast
-Thunder Wave
-Psychic
-Flamethrower/Thunderbolt/Energy Ball

Azumarill @ Leftovers/Sitrus Berry
Ability: Huge Power
Nature: Brave
EVs: 252 Atk, 252 Hp, 4 SDef
-Super Power
-Waterfall
-Play Rough
-Belly Drum

Togekiss @ King's Rock
Ability: Serene Grace
Nature: Timid
EVs: 252 Def, 252 Spd, 4 Hp
-Thunder Wave
-Air Slash
-Extreme Speed
-Aura Sphere

Sylveon @Rocky Helmet
Ability: Cute Charm
Nature: Calm
EVs: 252 Hp, 252 SDef, 4 SAtk
-Moonblast
-Wish
-Protect
-Shadow Ball

Mawile @ Mawilenite
Ability: Hyper Cutter/Huge Power
Nature: Careful
EVs: 252 Atk, 252 SDef, 4 Def
-Sucker Punch
-Iron Head
-Play Rough
-Brick Break

I accept all suggestions!!!!

by
Carbink is OK but Gyro Ball is still an option.

I never liked Superpower on a Belly Drum Azumarill. Replace it with Ice Punch or another coverage move.

Togekiss is more of a tank so replace ExtreemeSpeed with Roost. Also Water Pulse is can replace Aura Sphere but depends how evil you are(Paralysis, 60% Flinch, and Confusion. Will make anyone crazy.). Even out his defenses and HP while still maintaining a good Special Attack.

My Mawile has Sword's Dance and Stone Edge instead of Brick Break and Iron Head. Also change the EVs and. Nature. It should be 252 HP/252 Atk/4 SDef and an Adamant nature.
@ChewyDonuts: Sorry, that answer isn't long enough to be considered an answer. Hope you understand :)
@ChewyDonuts
Thanks for your suggestion! I haven't thought about Roost for my Togekiss. Carbink is used more like a Smeargle, with just set-up moves. The only reason Azumarill has Superpower is because I want to be more prepared if someone battles with a Mono-Steel Team.

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