Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Protect
- Substitute
- Baton Pass
- Swords Dance
Pretty Standard Pass-a-pede. This guy is my lead and he normally sends those boosts over to..
Mega Heracross @ Heracronite
Ability: ??? ---> Skill Link
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bullet Seed
- Rock Blast
- Pin Missle
- Close Combat
Man this thing is powerful. That monstrous attack stat doesn't mess around. If he doesn't get the boost, then get goes to my alternate lead...
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Tailwind
Ah Gale wings. Brave bird priorty is great (hehe conkeldurr) Lefties are to heal of that recoil a little bit. U-Turn is for ...well.....U-Turn-ing I guess.
Clawitzer @ Leftovers
Ability: Mega Launcher
EVs: 252 SAtk / 128 Def / 128 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Water Pulse
Holy arceus this thing is broken. I get phenomenal coverage with these moves and....man that water pulse doesn't mess.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Def / 252 SDef / 4 Atk
Careful Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance
Nothing special here.
Helioisk @ Life Orb
Ability: Dry Skin
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Glare
- Volt Switch
- Thunderbolt
- Surf
The weak link. Replacement suggestions are wanted
So...that's it!