Pokémon Rate My Team
2 votes
1,273 views

Alright so first off I haven't made a Monotype team in a while but I think this one is pretty decent. Any feedback is appreciated, any fixes and all of that are welcome~

I didn't really have any particular idea in mind when I got to building this team, I just wanted to make a monotype and electric type popped to mind so I just went with it.
For my first member I picked this guy:

Electivire

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 248 Atk / 36 SAtk / 224 Spd
Naive Nature
- Wild Charge
- Earthquake
- Ice Punch
- Flamethrower

I have no particular reason to pick this guy here but I like him and wanted to use him.
I chose to use Expert belt over Life orb because of already existing recoil on Wild charge. The EV spread is pretty standard, I just put some EVs into special attack because I have flamethrower on it.
As for the moves, I use wild charge because it's good STAB on Electivire, Earthquake because I can hit other electric types with it, Ice punch for those ground types and Flamethrower to hit some physical walls that otherwise wall Electivire pretty well(looking at you Steelix and Tangrowth).

Zapdos

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 84 Def / 176 Spd
Modest Nature
- Substitute
- Roost
- Thunderbolt
- Hidden Power [Grass]

Picked this guy because of 2 reasons mainly(not implying it doesn't have any other uses), one is that it's immune to ground types and the second reason being HP Grass, I realize that I can use it on anything else but I don't really know what to fill the 4th move slot on it anyways so I chose Zapdos.
Not really meant as an all out attacker so the EVs are more centered towards bulk. Substitute is used to possibly PP stall at least a bit while I get some damage off, roost is for recovery(obviously), thunderbolt for STAB and HP Grass for ground types and ground/water types.

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Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Volt Switch

Aside from it being a good pokemon I chose Magnezone because of its rock and ice type resistance to cover Zapdos.
The moves are pretty standard, as are the EVs so I don't think I need to explain why I have stuff there on this one.

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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Again, aside from Rotom-W being a really good pokemon, especially this gen, I picked it for a few reasons. It's another resist to ice type attacks to cover Zapdos and another ground type attack immunity because I also gained another ground type weakness by adding Magnezone.
The moves and EVs aren't really anything out of the ordinary, a chesto-resto set, Hydro pump because powerful STAB, volt switch because STAB and I chose it overthunderbolt to keep some momentum, will-o-wisp to weaken physical attackers.

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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
- Thunderbolt

I always wanted to try this Mega so what better time than now, eh? EVs are normal, full speed and special attack for fast cleaning up on the field and the rest don't matter really so I put them into special defense. Timid nature to increase speed more.
For the moves I use thinderbolt because of powerful STAB, along with volt switch, which is there to keep more momentum. HP Ice for ground types and didn't really know what to use for my 4th move so I used flamethrower(if you have a better suggestion by all means tell me, that's what I'm doing this for after all).

Last but not least:
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Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Thunder Punch
- Drain Punch
- Aqua Tail
- U-turn

I needed another physical attacker because most electric types are special attackers and I don't want to get walled by things like Chansey too much. Eelektross is a pretty bulky pokemon so I chose to invest in HP and give it assault vest. The rest go into attack and special defense. Another good thing is that it's yet another ground immunity because of Levitate.
Moves, again, are pretty normal, Thunder punch for STAB, Drain punch for recovery and to maybe super effectively hit some stuff, Aqua tail to get damage off on ground types and U-turn to keep more momentum and complete the Volt-turn combo.

Well that ends my first RMT and hopefully you can help me fix any possible errors. I'll definitely be making more of these and by all means give my team(s) a go yourself!
Other than that, hope you enjoyed and be sure to keep an eye out for more teams from me. :]

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edited by
good, good. just a little nitpick: you should always run 84 spe EVs on eelektross to outspeed base 60 speed pokemons With no speed invested, notably tangela
Ah  alright, I'll make sure I change that up.
I will answer tommorow so wait plz
Well, as you requested, I decided to come look.
I honestly don't really see anything wrong with the team as it looks and seems pretty solid.
However like dr dude said, the suggested speed could be helpful at times I guess. Specifically:172 HP / 252 Atk / 84 speed
Like I recommended earlier, unlike Eeleektross, Magnezone could use more speed as it needs it to get passed or get a free [Volt]switch  on specific Pokemon such  as 0 Speed neutral nature Heatran and base 70 speed Pokemon running less than 64 Speed EVs. For this reason I would suggest running: 112 HP / 252 SAtk / 144 Speed > 172 HP / 252 SAtk / 84 speed on Magnezone.
All the other sets look pretty fine really, however just a little suggestion would be running 44 Speed EVs on Rotom. Despite losing the switch-advantage against other Rotom, it is necessary to outpace probably the most dreaded set  Azumarill could potentially and most commonly run, which is Jolly 252 Speed / 252 Atk Belly Drum Set. The 44 Speed EVs would be to outpace Jolly BellJet Azumarill by one point, preventing your team from a potential sweep from a very powerful sight in ou-monotype. Most likely ever so common on mono-water teams. This being 252 HP / 212 Def / 44 Speed or whatever you want to run really.
other than rotom-w, this is solid UU imo
I was about to answer and INTERNET BROKE UP

1 Answer

0 votes

Electivire

I would suggest maybe a Life Orb. it would be much better WITH only Physical Moves only.

Electivire @ Life Orb/ Expert Belt
Ability : Motor Drive
EVs 252Spe / 248Atk / 8Hp
Jolly / Adamant Nature
Moveset
Earthquake
Fire Punch/Cross Chop (If u really want to replace Flamethrower)
Wild Charge/Thunder Punch
Ice Punch

That will completely Change it i think and if u want just switch to a Wish user to replace the damage from Life Orb / Wild Charge


Zapdos

Very Very Good i must say maybe ( I mean 5% of what i say now) replace it with Grass knot? Pressure is the PP stalker? it´s good as it is i say. Maybe change something to Hidden Power (Fight) to get rid of it´s weaknesses.


Magnezone

(No offense) Change this to a Jolteon it´s much better so here´s a MOVESET

Jolteon @Leftovers / Choice Specs
Ability: Volt Absorb
EVs 252Spe / 252SpAtk / 4SpDef
Timid / Modest Nature
Moveset
Wish
Signal Beam
Thunderbolt
Hidden Power (Grass)

This is a Coverage Set and is good in my opinion.


Rotom Wash

That´s a Good simple Rotom-Wash Set and is very good. Be afraid of Ferroseed or Galventula but with Volt-Switch everythings ok.


Manectric

Ok it´s speed is good and it´s SpAtk too but MegaAmpharos? MegaAmpharos by far of it´s typing and Coverage and MOVESET

Ampharos @Ampharosite
Ability: Static > Mold Breaker
EVs 252SpAtk / 128Hp / 128Def
Nature Modest
Moveset
Dragon Pulse
Signal Beam
Thunderbolt
Power Gem

I though of this set but it´s a little odd but nice coverage but AWFUL speed but good Bulk really.


Eelektross

I love the Moveset <3 <3 It´s perfect Healing Leaving and Tailing. There´s nothing i don´t want to change really and it got Good Bulk.


K my first Rating Not so good but Who cares i restarted it 5TIMES so i could have changed it many times but
Hope i helped

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