Pokémon Rate My Team
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I've noticed the Therian forms of Thundurus, Tornadus and Landorus are very scary for the most part. So I decided to make a team around them. Yay! As for the Zulu part, I just picked a language off of Google Translate and full credit for the idea goes to here.



Thundurus-T @ Choice Scarf - Nicknamed Ukuduma, meaning Thunder.
Ability: Volt Absorb
EVs: 252 SpAtk, 252 Spd, 4 SpDef
Nature: Modest (^SpAtk vAtk)
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
- Thunderbolt

Thundurus, with its base 101 speed, basically outspeeds anything with its Choice Scarf. Volt Switch for a pseudo-Genesect type move and STAB, Focus Blast is for coverage, HP Ice is for Ground Types who predict the Volt Switch, and Thunderbolt is for some nice STAB. Volt Absorb helps cover for Tornadus quite nicely, as it heals off of its weakness.



Landorus-T @ Leftovers - Nicknamed Umhlaba, meaing Earth.
Ability: Intimidate
EVs: 252 HP, 252 Atk, 4 HP
Nature: Adamant (^Atk vSpAtk)
- Stone Edge
- U-Turn
- Earthquake
- Superpower

Intimidate is amazing, and this common Lando-T set proves to have perfect synergy with the rest of the Therian forms. Earthquake is beautiful STAB, Superpower covers Jellicent's dark weakness and provides great damage, Stone Edge is for coverage, and U-Turn forms a nice core with Volt Switch as an annoyance. It is also nice for outpredicts and still doing damage.



Tornadus-T @ Life Orb - Nicknamed Isivuthela, meaning Gust.
Ability: Regenerator
EVs: 252 SpAtk, 252 Spd, 4 Atk
Nature: Hasty (^Spd vDef)
- U-Turn
- Heat Wave
- Hurricane
- Dark Pulse

Tornadus-T has more Speed than its Incarnate counterpart, meaning it can hit hard and fast with a Life Orb without worrying about being outsped by too much. U-Turn is for switching out into Thundurus if an Electric Move comes or Landorus if a Rock Move comes. Heat Wave and Dark Pulse are various coverage moves, and Hurricane provides amazing STAB. Regenerator is its Life Orb recovery with U-Turn, not only switching out but also dealing damage and healing.



Jellicent @ Leftovers - Nicknamed Umlweli, meaning Defender.
Ability: Water Absorb
EVs: 252 SpDef, 252 HP, 4 SpAtk
Nature: Calm (^SpDef vAtk)
- Scald
- Recover
- Toxic/Confuse Ray
- Protect

Jellicent, though UU, provides great synergy with Landorus with its own Water Absorb and also makes a nice Special Wall that can stall as well. All of its weaknesses are covered by the Therians, and it covers Landorus' 4x Ice weakness. Scald is for damage (and burnhax), Recover is for healing, and Protect is for... protection. o3o. I'm not entirely sure as whether to take Toxic or Confuse Ray, but both serve a purpose quite nicely.



Skarmory @ Leftovers - Nicknamed Insimbi-Inyoni, meaning Iron Bird.
Ability: Sturdy
EVs: 252 Def, 248 HP, 8 Atk
Nature: Impish (^Def vSpAtk)
- Defog
- Spikes
- Iron Head
- Roost

Skarmory provides resistance to rocks (which wrecks this team) while clearing them out with Defog. Spikes provide hazard damage to compile on the opposing team, Roost provides recovery and Iron Head makes it have some damage and not become bait for Taunt.



Venusaur @ Venusaurite - Nicknamed Ukuqhakaza, meaning Blossom.
Ability: Thick Fat
EVs: 128 HP, 252 Def, 128 SpDef
Nature: Modest (^SpAtk vAtk)
- Giga Drain
- Synthesis
- Sleep Powder
- Roar

I thought Mega Venusaur would be a great fit for this team, as it stitches the fabric of the team that removes most of its weaknesses. Giga Drain for recovery and STAB, Synthesis for even more recovery, Sleep Powder for sleepy times for sweepers like Bisharp and other annoyances, and Roar to switch out the annoyances and make them take damage from rocks.

by
edited by
I appreciate the Therian theme, since I love the Kami trio without end, being a flying mono enthusiast
Well, your team hates rocks. I made a monoflying of this type, as seen here: http://pokemondb.net/pokebase/rmt/31550/under-wings-based-flying-monotype-mini-german-lesson-included
if you want to use them, I recommend a spinner/defogger.
I'd go with a physically bulky Mega Venusaur, with Sleep Powder / Synthesis / Roar / Giga Drain for annoying things as well as destroying a lot.
Also, cut the 4 HP from Thundurus and drop it somewhere where it won't make your HP divisible by 4, which hurts you with your SR weakness.
Scarf Greninja is only stopped by Jellicent if it hit any move not named Dark Pulse, which sort of helps it eat your team for lunch.
Nice team, but... I think it needs work to be competitive as it potentially can be. This could easily turn into a rain team if you play your cards right, in my honest opinion.
Made some edits, and wouldn't Venusaur stop Greninja, and I could just predict the Heatran switch into Jellicent?
Depends on their team, tbh. Either way, nice team C:
Ice weakness
Gastrodon gives absolutely no psyducks about everything besides Venusaur. You also have issue with opposing bulky grass types, which only Tornadus can handle reliably.
- Greninja rapes you
- Gastrodon walls you
- Lati@s can special attack the heck out of skarm, psyshock down venu, and have fun draco meteoring the rest.
- Aegislash luvs this team with Landorus-T down. Hell, even with Landorus, mix versions can predict and rek.
- Rotom-W reks half this team, and Volt Switch lets it flee from Venusaur your main answer
- This team fears Bisharp. You have nothing to reliably switch in, barr Skarmory which is just setup fodder. A boosted Bisharp has fun wrecking your whole team <3
- Your nicknames suk. o3o
- Greninja can say hi to Tornadus
- Gastrodon can have a chat with Venusaur
- Lati@s can special attack the heck out of skarm, psyshock down venu, and have fun draco meteoring the rest when I have other members to switch to?
- Aegislash luvs this team with Landorus-T down. Hell, even with Landorus, mix versions can predict and rek and have fun taking a Heat Wave?
- Rotom-W reks half this team, and Volt Switch lets it flee from Venusaur your main answer with 2 electric immunties?
- This team fears Bisharp. You have nothing to reliably switch in, barr Skarmory which is just setup fodder. A boosted Bisharp has fun wrecking your whole team when it faces Focus Blast, Heat Wave?
- Your nicknames suk. Zulu suks.
Cough Sucker Punch OHKOs when at +2 which is why Bisharp is such a bliddy threat cough
Seeing as you have four flying types why don't you just make this a mono flying team?
That or really fix that synergy :p
And spinner/Defogger.
And Zulu..... k.
Skarmory knows Defog tho?
And ik, Zulu?
Oh missed that, my bad.
Still, four flying = monotype :3
- Greninja outspeeds Tornadus
- You switch against Latios, and watch in horror as it then presses the move that destroys the pokemon you switched into
- Aegislash has fun tanking Heat Wave and raping you since your bulk is so horrible
- Tell me more about how Landorus and Thundurus want to take a Rotom-W's Hydro Pump to the face
- Bisharp has fun sucker punching your whole team to death since that's priority
with you're defog argument, be careful of Defiant. Bisharp in particular will slaughter you, and obviously Lando's Intimidate won't help at all. Make sure to take out Bisharp before it gets a boost. But still, tanks for the Tornadus :D!

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