Pokémon Rate My Team
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Zip (Shaymin-S) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Hidden Power [Ice]

Shaymin-S is listed first, as it is usually my lead and is what I lead with when Wifi Clause is off. It is the best anti-lead in Ubers right now, as it is one of the few, if not only, Pokémon capable of stopping Deoxys-S from setting up even one layer of hazards. A big way to keep offensive teams healthy is to keep hazards off the field, and since the only Rapid Spinners truly powerful enough to hang with this gang are Excadrill and, to an extent, Starmie, my next best bet is to prevent hazards from entering the field in the first place.
Shaymin-S flinches Deoxys-S, Forretress, and sometimes Ferrothorn to death. I have to play carefully around Ferrothorn, however, as one non-flinch means I'm taking a Gyro Ball or Thunder Wave to the face.
Its other moves are for coverage, and are rarely used as much as Air Slash is. This thing cleans up threats very easily and is the glue of the team.

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Purple Pokemaster (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 132 Def / 252 SpA / 124 Spe
Modest Nature
- Calm Mind
- Judgment
- Focus Blast
- Recover

The vast majority of successful Ubers teams have some form of Arceus on it. Ghost Arceus is here because it is excellent at what it does: CM'ing up and stopping the rampage of the ExtremeKiller.
This thing loves coming in on -2 Dragons and CM'ing on the switch. After one boost, very few members of the metagame can either kill or take a hit from it.
Judgment and Focus Blast provide perfect neutral coverage and hit all the Psychic- and Steel-types running around the tier.
Recover adds longevity, rounding out the moveset.
The EVs are tailored to outrun +Speed base 90's (Dialga, Kyogre, Groudon, etc.), while the rest are put into Defense to add very useful bulk to Arceus. Arceus is arguably the bulkiest member of the team, and even so, it is no slacker when it comes to offense.

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Bluestar (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Toxic
- Hydro Pump
- Ice Beam
- Thunder

Kyogre is highly feared in the Ubers tier, and for good reason. Unfortunately for me, Kyogre doesn't accomplish much for me. Its job is to stop other Kyogre from tearing into me, and even at that, it usually fails. I'm highly considering replacing it with Palkia.
Hydro Pump is my STAB of choice, as Surf doesn't hit as hard as I'd like, and Water Spout is too unreliable.
Ice Beam and Thunder wrap up my coverage, hitting Dragons, Lugia, and other Kyogre for big damage.
Toxic is an odd choice, but it works on things like Arceus and Lugia, helping to keep them from destroying me.

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Battery (Deoxys-A) @ Life Orb
Ability: Pressure
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Psycho Boost
- Ice Beam
- ExtremeSpeed
- Superpower

Deoxys-A is pretty much what I built the team around, since it is the physical embodiment of "nuclear offense".
I used to have a Specs set here, but I changed it to an LO set, and I like it a lot better.
Psycho Boost is my main attack to crush pretty much everything, while Ice Beam hits Dragons and Lugia harder and is a 100% accurate OHKO on Groudon.
Superpower mashes Dialga, Ferrothorn, and the pink blobs into dust, who otherwise wall me.
ExtremeSpeed finishes off sashed Pokémon and weakened foes like Arceus and Mewtwo.
Unfortunately, my lack of Speed investment prevents me from revenging other Deoxys formes. While it's definitely fragile, it breaks stall through sheer force. If I can get it in for free, something on my opponent's team is going to get hit hard.

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Heat Meiser (Groudon) @ Life Orb
Ability: Drought
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Thunder Wave
- Earthquake
- Fire Punch
- Dragon Claw

Groudon is my check to Steel Arceus and Ferrothorn. It also serves as a surprise crippler, as many would not expect an LO version to carry Thunder Wave.
Earthquake OHKOes Steel Arceus like he's made of tissue, while an LO Fire Punch boosted by the sun seals Ferrothorn's fate.
Dragon Claw is there to hit Levitating/Flying Dragon-types that escape my powerful Earthquake.
The Special Defense EVs are there to help take unboosted Draco Meteors from the likes of Giratina-O much better. There isn't really much I have to say about Groudon, other than it gets the job done but not much else.

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Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Strike
- Dragon Claw
- Outrage
- Hidden Power [Fire]

Zekrom is my more bulky and powerful revenge killer, mopping up Mewtwo and Kyogre and such.
It also prevents both Lugia and Ho-Oh from beating me as easily as when I had Mewtwo in this spot.
The set is pretty much standard, with Bolt Strike and Outrage being the obvious STAB choices.
Dragon Claw is for when its damage is sufficient to kill what I need it to, and for when being locked into Outrage is improper.
Hidden Power [Fire] looks horribly out of place, but honestly, what else can it run? Its only purpose is to beat Ferrothorn. Since Dragon/Electric is more than enough coverage, I instead need something that can hit Zekrom's #1 enemy. With HP Fire, I can 3HKO Ferrothorn outside of rain, while being untouchable outside of Leech Seed or Toxic and Protect.

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edited by
You forgot the explanation for Deoxys-A
Oh whoops

1 Answer

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Best answer

As usual, this team is almost perfect (actually, there is no usual. I'd say 50% of your teams need no suggestions that we can see and can only be improved by using the team and seeing where you are having problems and the other 50% is having only minor things that might need changing.) So much so, that I hope you'll forgive the lack of suggestions I have for you.

First off, yes replace Kyogre. It doesn't add much to your team, while Palkia will add some nice coverage with Fire Blast, Thunder, Hydro Pump, and Spacial Rend/Draco Meteor (4 Sp Def, 252 Sp Attack, 252 Speed, Timid, Leftovers/Life Orb)

Then, replace Dragon Claw on Groudon for Stone Edge. You can get a super-effective hit on non-Dragon Flying types. And it will hit Dragon/Flying types better also. And it still gets a strong neutral hit on Giratina.

Finally, maybe have a Sp Def hindering nature for Zekrom, so your HP Fire can do more damage.

Great team.

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edited by
Thanks! Yeah I will probably change Kyogre for Palkia and I will change Stone edge too. One question, how does a Sp. hindering nature increase Hp Fire's damage?
Well, you currently have a SP Attack hindering nature, so by having Sp Def hindered instead, HP Fire will be more powerful.
Ohhh, thanks!