Hello there.Rate this team plz.
The two pokemon i center around the team.Dragonite covers weavile's fire,fighting and bug weakness while weavile stops bulky grounds and dragons.
Excadrill resists rock,steel,fairy and dragon while also deals with mamoswine and weavile effectively.It also can rapid spin to support weavile and dragonite as both hates stealth rock.It can also set up stealth rock to ensure that weavile KOs kyurem-b with low kick after stealth rock.
Venusaur helps with the team's weakness to azumarill and greninja while also is an amazing mega.It's psychic weakness is immune by weavile and resist by excadrill.
Thundurus beats every single flying pokemon and except zapdos and thundurus(both being walled by mega venusaur effectively)and also happens to take advantage of defiant and is a special attacker.It's rock weakness is rather unfortunate but excadrill does resist it heavily and tyranitar can't beat thundurus thanks to superpower.
Keldeo has good 91/90/90 bulk and provides important ice and rock resistances to the team.CHoosing him makes my team talonflame weak unfortunately but i still have important keys in the form of dragonite and thundurus to check talonflame.
252+ Atk Dragonite Outrage vs. 4 HP / 0 Def Talonflame: 292-345 (97.9 - 115.7%) -- 87.5% chance to OHKO.Keldeo also has nice STABS for the team.
Weavile (M) @ Life Orb
EVs: 252 Spd / 252 Atk / 4 HP
- Ice Punch
- Knock Off
- Ice Shard
- Low Kick
Weavile handles bulky grounds that threaten many pokemons in the team and knock off many foes to lose their items.Ice PUnch and knock off for powerful STAB moves and the latter knocks out item.Ice Shard for priorty and low kick for heatran,t-tar and chansey.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
- Rapid Spin
- Stealth Rock
- Iron Head
Excadrill is the rapid spinner of the team to help dragonite,thundurus and weavile while also has an amazing steel type to tank hits.Rapid spin is a must have and stealth rock provide several advantages if you manage to get it set up.Iron Head and EQ for STAB moves and to wreck the foe.
Dragonite @ Weakness Policy
EVs: 252 Spd / 200 Atk / 56 HP
- Extreme Speed/Roost
- Dragon Dance
Dragonite's role is to set up and take on many threats with ease.Dragon Dance+Outrage for massive power and EQ+Extreme SPeed for more coverage.ES is generally a filler move that lets it to beat pokemon with low health.I think i might be giving up ES for roost as dragonite needs to take a ton of hits therefore recovery is amazing.
Venusaur @ Venusaurite
EVs: 252 SDef / 252 HP / 4 SAtk
- Sleep Powder
- Giga Drain
Mega Venu helps out to wall water types in the tier like greninja,azumarill and rotom-w while phazes out set up sweepers that try to threaten the team.It cannot phaze char x unfortunately as it is easily KOed.Sleep Powder shuts down one pokemon for a long time and helps the team.Giga Drain for a STAB Move that beats waters and synthesis for instant recovery.
Thundurus (M) @ Life Orb
EVs: 252 Spd / 252 SAtk / 4 Atk
- Hidden Power [Ice]
Thundurus checks talonflame and beats every flying pokemon apart from zapdos and opppsoing thundurus which all are walled by mega venu easily.Incinerate for thundurus lets it beat scizor who is quite annoying.Superpower murders stuff like chansey and tyranitar.HP ice lets it beat bulky grounds,dragons and stuff.
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Keldeo @ Choice Specs
EVs: 252 Spd / 252 SAtk / 4 SDef
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]
Keldeo is the team's rock and ice resistance weilder and also the wall breaker.Keldeo does grabt a noticable talonflame weakness for the team which is never good but when dragonite and thundurus are here they are less of a prob.Secret Sword to break past of chansey,t-tar,ferrothorn and bisharp while hydro pump for more power and surf for an accurative alternative.HP Flying 2HKOes venusaur switch ins making mega venusaur hard to wall keldeo.Specs here for as much sheer power as possible.
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