Golem (M) @ Custap Berry
Trait: Sturdy
Role: Suicide Lead
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Explosion
- Stone Edge
- Earthquake
First he starts off with Stealth rocks, Then If the opponent knocks him down to 1 HP, Sturdy activates, And on the next turn, The Custap berry activates, Golem them explodes in the Enemy's face before they get to finish him off. And if he doesn't get knocked to 1 HP on the first turn, He gets a free chance to attack with 1 Of his 2 STAB attacks.
Slaking (M) @ Choice Band
Trait: Truant
Role: Banded Tank
EVs: 180 HP / 252 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Giga Impact
- Earthquake
- Fire Punch
- Shadow Claw
Pretty self explanatory, Giga Impact for STAB, Earthquake cuz it's Earthquake, Fire punch for coverage, And shadow claw for ghosts. And the choice band is to make the most out of his AMAZING attack stat.{NOTE: After choice band, his attack reaches 690, Amazing, Eh?}
Absol (M) @ Focus Sash
Trait: Super Luck
Role: Standard Physical Sweeper
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Sucker Punch
- Night Slash
- Superpower
Swords dance for epic boosting, Sucker punch for possible priority sweeping after a S-Dance, also STAB. Night slash if you are faster than the opponent, Aswell as STAB, Thinking of switching for pursuit. Superpower is for Coverage.
Electabuzz (M) @ Petaya Berry
Trait: Static
Role: Standard Physical Sweeper
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Endure
- Thunderbolt
- Focus Blast
- Psychic
Endure to activate Petaya, Thus making him much more destructive. Thunderbolt for STAB, Focus blast for coverage, Psychic for coverage As well.
Hypno (M) @ Leftovers
Trait: Insomnia
Role: Special Wall
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Light Screen
- Reflect
- Psychic
Calm Mind to make him Unstoppable Special-Wise. Light Screen+ Reflect for dual screening action, And psychic for STAB.
Lairon (M) @ Eviolite
Trait: Rock Head
Role: Physical Wall
EVs: 180 HP / 252 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Iron Head
- Head Smash
- Hone Claws
- Toxic
Iron Head for STAB, Head Smash for STAB, Working well with Rock Head. Hone Claws for Standard boosting, And Toxic because it's the best status inducing move in the game IMO.