Pokémon Rate My Team
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Hey I have been using this team and so far it has done well (1624 on showdown and rising). However, as always, there are areas to improve upon. So without further ado, here's my team.

Pinsir
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance

This is the star of the team, and who I built it around. It hits like a truck with its massive 155 base attack backed up by Aerilate. The moveset and EVs are fairly standard. Return is for a powerful flying STAB, Quick Attack is for a base 75 (or something like that, factoring in Aerilate and STAB), Earthquake is to hit electric types, and Swords Dance is to boost its attack even higher. The EVs are all dumped into attack and speed with a jolly nature so that it can hit as hard as possible while outpacing Mega Medicham and the Megazard forms.

Thundurus
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Knock Off
- Thunderbolt
- Hidden Power [Ice]
- Superpower

Thundurus is the second member of my team. It's one of my lines of defense against flying spam. It also helps dismantle SkarmBliss cores. Knock off is to remove the foes item and kill psychic and ghost types like gengar, latias, and latios, Superpower is to nail heatran and blissey/chansey on the switch, thunderbolt is the obligatory STAB, and hidden power ice is to kill gliscor and landorus-therian, who can otherwise wall this set.

Latios
Latios (M) @ Life Orb
Ability: Levitate
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Psyshock
- Roost
- Draco Meteor
- Defog

This generation has brought mega forms to two of latios's best checks, new threats such as greninja and talonflame, the advent of fairies and a powered down draco meteor. Needless to say, this generation was not kind to it. However one boon it got was the upgrade to defog, which allows it to clear hazards with ease. The moveset is conventional, with obligatory STABs, defog, and roost to recover life orb recoil. However, the EV spread needs some explaining. 168 hp allows it to avoid the 2hko from timid Mega charizard Y's sun boosted fire blast. 252 speed allows it to outspeed key threats like terrakion, keldeo, and opposing latios/as when they run hidden power fire. The rest is in special attack to give it that extra kick.

Conkeldurr
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 232 SpD / 24 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch

Here's the main status absorber of my team and my rotom-w and heatran check. Knock off is to hit psychic and ghost types on the switch hard as well as remove the items of pokemon who wall it. Drain punch is its only means of recovery and a good STAB to boot. Mach punch is for priority to hit faster threats. Ice punch rounds up the coverage by hitting landorus-t and gliscor who love to come in on this set.

landorus-t
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Knock Off

This is my main pivot and stealth rock setter. The Evs for this set are pretty strightforward; maximize hp and defense to tank hits in conjunction with intimidate.

magnezone
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Not much to say here, I wanted a scarf user who checked talonflame and beat skarmory. Definitely a slot worth giving to someone better.

So that's my team. Feel free to leave comments on what I should do to improve my team.

by

1 Answer

1 vote

Your team overall is really good and has a great balance between offense and defense. I do have a couple minor suggestions though:

  1. Your team has a major ice weakness, with 4 pokemon weak to it and only one pokemon who resists it. Also, two pokemon are weak to fairy with only one pokemon to resist it, putting a lot of stress on magnezone to wall those typings. I strongly suggest you get rid of latios/conkeldurr (probably latios) and replace it with scizor/metagross/heatran (if you don't mind type-stacking) or talonflame/chandelure.

  2. I don't understand why you're running physically defensive landorus when a. 3 of his moves are offensive, and b. he has much more for a physical attacker. I suggest you change his spread, change his moveset, or change him into a better physical defender like skarmory, allowing you to setup hazards AND better wall your team's weaknesses.

Overall, you have a really good team, and it's not question as to why you got such a high ranking. It's a good team, but pokemon like Mamoswine can threaten it. But it's still very good, and I'd rate it a 8.5-9/10

by
That's the point of this Landorus-T. It is a standard move and does not require any passive damage in a rather offensively orientated tier such as OU. The point of this set is that it sponges physical attacks, deal a decent amount of damage and scout back out, this being bc Lando-T will usually if not always find itself doing pivoting work. Whether it being a bulky offensive pivot, or a fast offensive pivot. In Ubers, if it were to run this set it would perhaps have toxic bc of the utility the move carries in the tier. Also, the Skarmory will greatly kill off the momentum this team possesses.