Pokémon Rate My Team
1 vote
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Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Barrier
- Stored Power
- Rest

Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aerial Ace
- Earthquake
- Iron Head
- Megahorn

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Poison Jab
- Seed Bomb
- Spiky Shield

Malamar @ Focus Sash
Ability: Contrary
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Topsy-Turvy
- Knock Off
- Psycho Cut

Archeops @ Power Herb
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sky Attack
- Stone Edge
- Earthquake
- Knock Off

Klinklang @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Volt Switch

Everything here is pretty much just to kill dark types for musharna won all the matches i have played so far.

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What happens when Mushy is taunted ?

1 Answer

0 votes

Maybe Sleep Talk instead of Barrier. I understand why but I don't think the additional setup is necessary.

Drop Aerial Ace on Bouffalant and run Return or Head Charge. You need STAB. Choice Band or Assault Vest would be better than Leftovers on this set as well.

If you're running Cacturne as well, you should have Sucker Punch. It's his main STAB and makes him great.

Sash Malamar isn't needed, maybe Leftovers or Sitrus.

The rest looks good. I love seeing more people play NU ^^

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