I've been playing BH for quite awhile now and am quite comfortable with this team, however I need some advice on what to replace Steelix with. You'll read its description with the rest of the team.
Steelix-Mega @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Heart Swap
- Heavy Slam
- Recover
- Poison Fang
Essentially acts as my insurance policy against set-up mons with Unaware+its stellar defensive stats allowing it to tank almost any hit, recover, then steal the stat boosts and begin its own sweep. Poison fang is in case it ever has to go up against opposing tanks, allowing it to Toxic them without worrying about magic bounce. However it's still hit quite hard by V-create and Superpower, so im looking for another mon to fill this spot which resists the common setup moves but is still bulky enough to take hits.
Deoxys-Attack @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 252 Spe
Naive Nature
- Dark Void
- Dynamic Punch
- Inferno
- Spiky Shield
So this pretty much acts as my all-round attacker and status spreader, packing DV for guaranteed sleep on anything barring magic bouncers (gets past those pesky safety goggles). Inferno is there to cripple any physical attackers as well as inflicting status on Steel/Poison types who are unaffected by toxic spikes. Spiky shield is for scouting as well as dispatching Shedinja
Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP
Bold Nature
- Wish
- Heal Bell
- Final Gambit
- Spore
Standard Imposter mon, but decided to give it a spooky plate so it isnt walled by the occasional Spooky Plate + Judgment ghosts.
Gengar-Mega @ Spooky Plate
Ability: Normalize
EVs: 252 SpA / 252 Spe
Timid Nature
- Skill Swap
- Judgment
- Aura Sphere
- Shell Smash
My final sweeper, i'll usually try to skill-swap with a magic bounce user as an insurance policy against Pranksters.
Giratina @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 252 Def
Jolly Nature
- Rapid Spin
- Toxic Spikes
- Dragon Tail
- Recover
Standard MB Tank, not much to comment about except that im sporting safety goggles in the event of a mold-breaker spore user
Shedinja @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
- Endeavor
- Shadow Sneak
- Infestation
- Recycle
A departure from the common sturdyinja, MG lets it easily switch into hazards that would otherwise KO and scare off opponents who arent prepared for what they believe is a sturdy shedinja xD Sash-sneak lets it always KO at least one opponent, and can even take down two or more if they attempt to kill it with leech-seed, weather, wisp or any of the other usual methods. Recycle so it can attempt a second kill and infestation to take down opposing sturdy shedinja.
REPOSTED BECAUSE IT WASN'T ANSWERED BEFORE