With a core of P-Kyogre/P-Groudon, I builded a team in showdown Ubers. I posted it here to seek for advice to make it a better team.
Team Overview :
Lucario Mega appreciates P-Don and P-Gre's help to weaken and clear threats that Lucario itself have trouble dealing with. Lucario also benefits from Stealth Rock as it can assist in weakening teams. Lucario can tear apart most weakened teams with Priority Bullet Punch. Yveltal checks bulky Ghost types such as Giratina and Lunala, while Arceus offer Defog support that can clear rocks which Yveltal despise. Zygarde-Complete is able to tank hits, RestTalk, and it is able to switch into Groudon/Lucario to threaten Fairy and ice types. I took some of the sets from Smogon, and the sprites are from Pokebase, Serebii, and Smogon.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Iron Tail
Justified allows Lucario to switch into Dark attacks. Lucario mainly switch into threats that it is capable of dealing with to get a free bonus turn to set up Swords Dance. Bullet Punch is pretty useful for cleaning late game due to priority. An invested, Adatability, Swords Dance boosted STAB Close Combat is not something to look down on, and can OHKO something that does not resist it.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 168 HP / 252 Spa / 88 Spe
Modest Nature
- Origin Pulse
- Thunder
- Ice Beam
- Calm Mind
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 200 SpD / 60 Spe
Impish Nature
- Stealth Rock
- Roar/Dragon Tail (Which suits well?)
- Precipice Blades
- Lava Plume
I took this two sets from Smogon. Basically the CM + 3 Attacks and Bulky lead set. These two form a great core by checking each other's major threats perfectly. And they both support Lucario very well. Kyogre's main role is to weaken and clear threats that Lucario have trouble dealing with, while Groudon's role is to set up rocks to weaken teams. After that, they can proceed to weaken more members of the opponents team, making it easier for other sweepers to sweep and clean late game.
Yveltal @ Choice Specs
Ability: Dark Aura
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Dark Pulse
- Oblivion Wing
- Heat Wave
- U-Turn
Specs Yveltal can deal with Bulky ghost types such as Giratina and Lunala. Heat Wave deals with Steel types which are more common ever since the introduce of Gen 7. U-Turn allows it to switch into other team members to deal with threats that it have trouble dealing with. But make sure to use it against things that Yveltal is capable of outspeeding. Besides, Yveltal can also switch into Ground attacks that Lucario and Groudon despise.
Arceus @ (What should I put here?)
Ability: Multitype
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Defog
- Toxic
- Recover
With enough bulk and access to Defog and Recover, Arceus can perform some stalling and also remove hazards. Toxic is mainly for Stalling. Recover also allows Arceus to stay Long in most games to provide more support. Toxic takes down bulkier opponents like Lugia, Kyogre, Groudon. Extreme Speed puts an end to weakened opponents.
Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Dragon Tail
- Thousand Arrows
- Rest
- Sleep Talk
I'm not sure what to put on the last slot of the team, but I heard that ResTalking are somehow useful in uber teams. I decided to go for Zygarde. It's weaknesses are covered by Lucario and Groudon respectively. He is the best Tank in Ubers and 252 HP EVs means that he can never be dead.
And that's my team.
In the team building process, I realised that the biggest threat that could break through my team is Scarf Tapu Lele. It can outspeed Lucario and OHKO it with a STAB move. It prevents the use of Bullet Punch and Extreme Speed by Lucario and Arceus, making it more dangerous. It can also threaten Zygarde and Yveltal and 2/OHKO it with a Moonblast. I need something that can replace Zygarde which can also check Scarf Tapu Lele very well.