Pinsir @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Close Combat
- Swords Dance
My first win condition. It tears through teams after they are weakened by the other mons.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]
My second win condition. Thinking about replacing it, but haven't come up with anything. HP Fire is great against Ferro, Celesteela, etc.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Toxic Spikes
- Recover
My special wall, and one of the best in SM. Regenerator over merciless because I often end up with <50% HP and I don't feel comfortable switching it back in at that point. Toxic spikes over toxic because Ferro easily forces switches, meaning more of the opponent's mons get toxic poison.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
My physical wall and SR setter. I use it over lando-t because it has better special bulk and it can easily force switches.
Greninja @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Dark Pulse
My special attacker, and usually my lead. I found that protean greninja was lacking in power compared to battle bond.
Zygarde-10% @ Dragonium Z
Ability: Aura Break
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Dance
Finally, my physical attacker. It is able to OHKO almost anything with Outrage, and Dragon Dance makes it even more powerful while also increasing its speed, which is already very good. Devastating Drake is great to have in case you don't want to be locked into Outrage, and Z-Dragon Dance can be useful if the opponent has Intimidate.