PokeBase Meta Battle Subway - RMT
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[email protected] Gem
Role: Scout/Lead Disruptor
EVs: 4 Hp, 252 Att, 252 Spd
Jolly (-SpAtk, +Spd)
-Fake Out
Taunt is really important to stop entry hazards since the only normal-type rapid spinner is Spinda, and I don't care if no two have the same spots, I'm not using a pokemon whose total base stat is 360. Fake Out and Acrobatics are powered up by Technician. U-turn is so I can keep using Fake Out. I'm using the Flying Gem instead of the Normal Gem because people usually switch to a Ghost-type when they see Ambipom, and if I don't use my item Acrobatics doesn't get its boost.

[email protected] Band
Role:Physical Sweeper
Trait: Reckless
EVs: 4 Hp, 252 Att, 252 Spd
-Brave Bird
-Double Edge
-Close Combat
Brave Bird and Double Edge get a huge boost with STAB and Reckless, Brave Bird also covers Fighting. Close Combat is coverage. U-turn is so I don't have to get locked into one move.

[email protected]
Role: Special Wall
Trait: Natural Cure
EVs: 252 Hp, 252 SpDef, 4Spd
Calm (-Att, +SpDef)
-Seismic Toss
-Stealth Rock
Standard Eviolite Chansey, and I needed someone to carry Stealth Rock.

[email protected] Orb
Role: Tank
Trait: Guts
EVs: 248 Hp, 252 Att, 4 Def, 4 SpDef
Adament (-SpAtt, +Att)
-Hammer Arm
I'm not sure if I should keep this guy; he does huge damage, but I'm thinking of replacing for Togekiss.

[email protected] Sash
Role: Baton Passer
Trait: Own Tempo
EVs: 252 Hp, 4 Sp Def, 252 Spd
-Shell Smash
-Baton Pass
Pretty self-explanatory, and he works well with Clefable.

[email protected]/Life Orb
Role: Tank
Trait: Magic Guard
EVs: 252 Hp, 136 Def, 120 SpAtt
Modest (-Att, +SpAtt)
-Cosmic Power
-Stored Power
-Ice Beam
Stored Power is awesome with Cosmic Power and Smeargle's Baton Pass. Wish is to heal itself and others. Ice Beam is for coverage.

asked by
staraptor is a Normal/Flying
Exactly NORMAL/Flying, mono-type teams can still have dual types

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