Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 152 Atk / 104 Spe
Brave Nature
- Dragon Tail
- Overheat
- Precipice Blades
- Stealth Rock
Standard Lead and Physical Wall. Dragon Tail and Overheat are very good moves that can catch some pokemon off guard.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
Special Sweeper.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Ground]
- Aromatherapy
- Geomancy
Special Sweeper #2. Hp Ground is used over focus blast because Groudon is a common switch into Xerneas
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Defog
- Earthquake
- Return
- Dragon Dance
Standard Defogger, DDance Sweeper and a really good check to many meta pokemon such as Marshadow and Groudon.
Marshadow @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Shadow Sneak
- Spectral Thief
- Rock Tomb
Revenge Killer.
Arceus-Steel @ Steelium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Recover
- Iron Head
- Earthquake
Tank and check to pokemon such as Xerneas and Arceus-Water.
I got to a pretty good ladder score with this team but any suggestions would be appreciated.