Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Roost
- Defog
- Brave Bird
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Hidden Power [Ground]
Rotom-Wash @ Focus Sash
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Greninja-Ash (M) @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- U-turn
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Superpower
- Earthquake
- U-turn
Each use:
Mega Mawile is the main player.
Skarmory is for setting up Stealth Rocks and/or clearing other set ups.
Alolan Ninetales is for setting up Aurora Veil and taking easy care of Water, Ground and Flying types.
Rotom-Wash is a Volt Switcher. He can also burn them and help take care of Fire types.
Ash-Greninja is for hard Water and Dark hits or a fast U-turner
Landerous-T is for hard hits.