Pokémon Rate My Team
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I tried asking before but didn't provide enough information to be valid. I'm wanting to run a monotype Dark team on ultra sun revolving around Mega Sableye. Mega Sableye was one of my favorites in ORAS and it has alot of utility, Coverage, sustain, and can be rather difficult to take down if not prepared. If not for the rise of fairy types it'd be easier to manage, especially potential threats like the Tapus and Primarina, and occasionally a dancer combo with Ribombee. So I want to run a team with reliable coverage options whilst still keeping up with the meta, VGC, and game standards. This will be run as either single or doubles. Depending on opponents I need certain coverage.

Sableye @ Sablenite
Ability: Prankster/Magic Bounce
Nature: Calm
EVs: 252 Hp 156 Def 100 SpD
Snarl
Recover
Calm mind
Willowisp

Greninja @ Choice Specs
Ability: Protean
Nature: Timid
EVs: 252 SpA/ Spd 4 Hp
Scald
Ice beam
Dark Pulse
U turn

Incineroar @ Assault vest
Ability: Intimidate
Nature: Jolly
EVs: 252 Atk/SpD 4 SpD
Fake Out
Darkest Lariat
Fire Punch/Flare Blitz
Brick Break

Shiftry @ Choice Scarf/Life Orb
Ability: Chlorophyll
Nature: Adament
EVs: 252 Atk/Spd 4 Hp
Leaf Blade
Knock off
Fake out
Low kick

Now that I have my original four I'm struggling between options on what to use for fairy coverage. Most dual types resist steel so poison is the most viable option but idk rather to do Alolan Muk or Drapion. I love Drapion, high crit ratio moveset with sniper and a scope lens is great, but Alolan Muk has bulk.

Also I want to use either Mandibuzz or Yveltal. Both have sustain, Mandibuzz has bulk, Yveltal has wider movepool which means more coverage.

Lemme know in the comments below, plus any tweaks you would add.

by
edited by
Are there any Pokemon, moves, or abilities that you're not allowed to use? If you can use any Pokemon, then use Sableye, Darkrai, Arceus, Greninja, Yveltal, and Hoopa.
If I had Darkrai, Arceus, and hoopa, I probably would include at least Darkrai. However anything considering Ubers, like Groudon, Rayquaza, and kyogre with over 700 BST is apparently off limits in the battle spot I'm using. So it'd have to be regular hoopa which is ghost not dark. Also, swagger, evasion moves, and contrary is out as well.
Oh and no F.E.A.R level 1 Pokemon. Has to be obtained in ultra sun and moon. VGC with limitations basically
Yveltal has the same BST as Rayquaza and unbound Hoopa and a higher BST than Kyogre, Groudon, and Darkrai. Are you sure you're allowed to use Yveltal?
Primal forms. I thought unbound hoopa had over 700?.
Are the rules enforced automatically? Because if they are, then you can try entering any Pokemon to check if it's banned.
Yes I tried my Groudon and kyogre before. And was disqualified.
Have you tried using Darkrai, Arceus, Yveltal, and unbound Hoopa? Were all of them banned?
Again Darkrai, Arceus, and Hoopa, I do not have. And they have to be obtainable in game. Alola symbol on bottom. And I know Yveltal is usable cause a friend of mine is using his on the same spot I'm using for his mono flying along with Zapdos, Mega Salamence, and skarmory
The battle spot I'm using hosts tournaments. The rules are as follows.

1. The moves Swagger/Flatter, or evasion and accuracy statuses are not permitted in the battle spot.
2. Contrary, Huge power, and immunity based abilities such as volt absorb, or flash fire are not permitted on the battle spot
3. Has to be caught and raised in alola, no transfers permitted. Mythicals, and legendary tier Ubers such as Rayquaza that exceed a BST of 700 + are not permitted either
Standard VGC set up battles 3v3 singles, 4v4 doubles, 6v6 singles all permitted.
4. No repeat items, no more than 1 Pokemon can have leftovers for example
5. All F.E.A.R strategies are strictly forbidden resulting in ban from the spot.
6. Hacking will not be tolerated by any means.
7. 60min rounds for 6v6 the rest will be 30min.
In that case, I think you should use Muk, Tyranitar, Sableye, Hydreigon, Greninja, and Yveltal.
So if I run those three addidions I want to run it like so

Tyranitar @ Assault Vest
Nature: Impish
Ability: Sandstream
EVs: 252 SpD 158 Hp 100 Def
Stone edge
Earthquake
Payback
Thunder fang

Hydreigon @ Choice Scarf
Nature: Timid
Ability:Levitate
EVs: 252 Spd 252 SpA 4 Hp
Draco Meteor
Flash Cannon
Dark pulse
Flamethrower

Yveltal @ Big Root
Nature: Timid
Ability: Dark Aura
EVs: 252 SpA 252 Spd 4 Hp
Oblivion Wing
Dark Pulse
Tailwind
Taunt

And Greninja and Sableye keep the same. However, I'm not sure where to throw a z crystal
Oh Muk duh

Alolan Muk @ Normalium Z
Nature: Careful
Ability: Power of Alchemy
EVs: 252 Hp 252 SpD 4 Def
Gunk shot
Shadow sneak
Knock off
Stockpile

This is good cause in doubles I can pair with hydreigon if it goes down Muk has no weakness. Z stockpile recovery
Also, we give very different advice for singles and doubles. If you want to play both, then you should post 2 copies of this team in separate threads.

1 Answer

0 votes

So this is a revised version

Hydreigon @ choice scarf
Ability: Levitate
Nature: Timid
EVs: 252 SpA/Spd 4 Hp
Draco Meteor
Flash cannon
Focus blast
Flamethrower

Reliable switch in sweeper, fairy check, paired with Muk and it goes down, Muk gets Levitate, no weakness. Focus blast coverage(if it hits)

Alolan Muk @ Normalium Z
Ability: Power of Alchemy
Nature: Careful
EVs: 252 Hp/SpD 4 Def
Gunk shot
Stockpile
Shadow sneak
Knock off

Special Wall, knock off for annoying held items, shadow sneak priority, fairy counter, z Stockpile sustain

Tyranitar @ Assault vest
Ability: Sandstream
Nature: Impish
EVs: 252 SpD 158 Hp 100 Def
Stone edge
Thunder fang
Payback
Earthquake

Physical sweeper, ground coverage is always good. Thunder fang coverage, payback STAB plus it's very likely it won't move first

Yveltal @ Big root
Ability: Dark Aura
Nature: Timid
EVs: 252 SpA/Spd 4 Hp
Oblivion Wing
Taunt
Dark pulse
Tailwind

Support(especially with dark Aura +33%) set up shut down.

Greninja @ choice specs
Ability: Protean
Nature: Timid
EVs: 252 SpA/Spd 4 Hp
Scald
U turn
Dark pulse
Ice beam

Scout, special sweeper option, takes care of all fire types that can't be will o wisp. Plus burn chance. And possibly flinch support

Sableye @ Sablenite
Ability: Prankster/Magic Bounce
Nature: Calm
EVs: 252 Hp 156 Def 100 SpD
Snarl
Recover
Calm mind
Will o wisp

Physical wall, physical shut down, special debilitater, stall, hazard reflect, best mega for this spot hands down

What do you think? Any further improvement?

by
Your team looks pretty solid. It's better planned than my dark monotype battle team in Moon.  

Keep up the good work. Hope that the team works out. :)