(I Love Sand Teams!!)
Singles:
Hippowdon@Smooth Rock
Trait: Sand Stream
Nature: Careful
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Physical Tank
Moves:
- Earthquake: STAB
- Fire Fang: Grass and Ice coverage.
- Yawn: Puts the opponent to sleep, so I can either Heal Hippowdon, or switch to a Sweeper
- Slack Off: Healing
Excadrill@Choice Scarf/Band
Trait: Sand Rush
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
Role: Physical Sweeper
Moves:
- Earthquake: STAB
- Iron Head: STAB, Flinch chance
- Rock Slide: Why not!
- Brick Break
Gastrodon@Binding Band/Rindo Berry
Trait: Storm Drain
Nature: Bold
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Special Tank
- Muddy Water: Main STAB, chance to lower opponents accuracy
- Earth Power: Best Ground Special STAB it gets
- Whirlpool/Yawn: Slowly take out the opponents HP or Put opponent to sleep
- Recover: Healing
I'm also using the same as above (But with High Horse Power instead of Earthquake) in doubles with the addition of:
Sandaconda@Bright Powder/Smooth Rock
Trait: Sand Veil/Sand Spit
Nature: Careful
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Physical Tank
Moves:
- High Horse Power: STAB
- Body Press: Works well with Defense
- Glare: Cause paralysis
- Coil: raises Attack, Defense, and Accuracy by 1 stage.
Please tell me what could be better. This is for Pokemon Sword.
Thank you so much!! :)