Ice is an interesting type to play with in Monotype. It's a wonderful offensive type, but it's quite lacking defensively. I haven't gotten very high with this team (1400s), mostly because I don't play with it too much, but when I do, it's great fun. Here's the team.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Aurora Veil
- Moonblast
- Heal Bell
My lead, for obvious reasons. She sets hail with Snow Warning, allowing Aurora Veil to take effect. Freeze-Dry nails leads like Pelipper, and it's a reliable STAB move. I didn't choose Blizzard, seeing as I wouldn't be able to hit things like the aforementioned Pelipper, Barraskewda, Araquanid, Gastrodon, Toxapex, and the like super effectively with it. Moonblast is my second STAB move, and helps against the plethora of Fighting and Dark types in the format, notably Obstagoon, Weavile, Buzzwole, Conkeldurr, and Tyranitar. Heal Bell provides a bit of support, should it ever be needed.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Shard
- Low Kick
- Knock Off
A great attacker, exemplifying the Ice type -- hit fast and hit hard. Fake Out softens up opponents and breaks Sashes. Ice Shard is priority STAB. Low Kick rips apart Tyranitar and Bisharp, and can do a number on Urshifu as well. Knock Off is excellent STAB that removes items, which can leave some Pokemon crippled. I originally had Throat Chop instead of Knock Off, but decided that Knock Off would be more useful most of the time.
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Superpower
This guy rips holes in any team. A Choice Band and an Adamant Nature ensure it does a decent chunk of damage to most things. Icicle Crash and Earthquake are standard, reliable STAB moves. Ice Shard allows Mamoswine to come in for a revenge kill, and pick off weakened threats. Superpower allows it to beat up Tyranitar and Bisharp, among the myriads of other Fighting, Steel, and Rock types.
Glastrier @ Leftovers
Ability: Chilling Neigh
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Substitute
- Swords Dance
- Icicle Crash
- High Horsepower
This is so enjoyable to use. Substitute allows me to dodge status, and it's easier to keep intact due to Aurora Veil. I either Swords Dance next, or if I feel the Pokemon on field is too much of a threat, go for Icicle Crash or High Horsepower. Icicle Crash is STAB, and High Horsepower helps out against annoyances like Zeraora, Magnezone, and Tapu Koko. Its incredibly high defenses give my team some much-needed walling capabilities.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Ice Beam
- Earth Power
My special attacker on the team. Specs Kyurem hits things stupidly hard, and it threatens a lot of Pokemon. Freeze-Dry provides extra insurance against Water types. Draco Meteor is a STAB nuke, which Kyurem can use twice decently due to Specs. Ice Beam is more powerful STAB that doesn't hit Water types too well, and Earth Power hurts a lot of things.
Cloyster @ Rocky Helmet
Ability: Skill Link
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Icicle Spear
- Spikes
- Rapid Spin
- Toxic Spikes
To round out the team, a supportive Cloyster. It has crazy high Defense, at 504. This allows it to tank a lot of hits, and it's a good counter to Steel types, notably Scizor. Rocky Helmet wears the opponent down, Icicle Spear is deadly STAB with Skill Link, Rapid Spin clears the hazards my team hates, and Spikes + Toxic Spikes return the favour to the other team.
This team has been working very well for me so far. I used to have an Arctozolt on the team, but I replaced it with Cloyster so I had a way to remove hazards. Some things I'd like to be addressed:
Should any of the EV spreads be changed? I don't know if Ninetales-A or Mamoswine need max Speed, for example.
Should I put Icicle Crash on Weavile? I feel it needs a better STAB option than Ice Shard, but I wouldn't know what to replace it with, as Ice Shard is terribly useful for grabbing a KO.
Any general improvements to be had.
Pokepaste
Thanks in advance.