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Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock
- Baton Pass
- Nasty Plot

Kyogre @ Life Orb
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Water Spout
- Thunder

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Behemoth Blade
- Wild Charge
- Swords Dance

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- Extreme Speed
- Dragon Dance

Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- U-turn
- Knock Off
- Roost
- Taunt

Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Sunsteel Strike
- Morning Sun
- Stealth Rock
- Knock Off
What could be a spinner/defogger I could use?

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Calyrex should be ghostium z, with substitute replacing psyshock. There’s pretty much no reason to use regular kyogre in NDAG without hp flying. Yveltal should be your defogger, with defog replacing taunt.
Oh ok. But why is HP Flying good on Kyogre in Nat Dex AG? Also why replace taunt? Isn't taunt good in Nat Dex AG? Also, I haven't used Yveltal much in battle. What move should I replace with HP Flying on Kyogre?

1 Answer

2 votes
 
Best answer

Lemme get a hand with this

Kyogre

Kyogre @ Life Orb
Ability: Drizzle
Hidden Power: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Calm Mind
- Hidden Power [Flying]

There's no single reason to use Kyogre without the Dynamax breaker set. LO + 4MSS is absolutely terrible, Calm Mind with Hidden Power [Flying] is much more potent as a Dynamaxer and wallbreaker.

With Calm Mind, Kyogre is able to break through bulky checks such as Chansey, Blissey, and Primal Groudon which it can't break normally with a Scarf set or as in Primal forme. Ice Beam as Max Hailstorm OHKOes Mega-Rayquaza, while Origin Pulse has the power to OHKO or 2HKO almost every neutral match-up, Hidden Power Flying as Max Airstream boosts your Speed, thereby making it faster so that faster threats like Calyrex-Shadow, Mega-Ray, Zacian-C can no longer check it offensively. Life Orb is to boost your firepower.

Some calcs:

+1 252+ SpA Life Orb Kyogre Max Hailstorm vs. 252 HP / 206+ SpD Groudon-Primal: 272-320 (67.3 - 79.2%) -- guaranteed 2HKO

+1 252+ SpA Life Orb Kyogre Max Geyser vs. 4 HP / 252+ SpD Eviolite Chansey in Rain: 352-417 (54.8 - 64.9%) -- guaranteed 2HKO

Modest is chosen for more power. You can also choose Timid to outspeed Calyrex-Shadow and Sword Doggy at +1 Spe, but that's not always happening as compared to dealing damage to slower threats.

Mega-Rayquaza --> Arceus-Water

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Refresh
- Toxic

M-Ray and Sword Dog on same team seems to be more demerits. M-Ray become worse after DLC 2 came, as it gets easily revenge killed by Calyrex-S and Sword Dog all of whom are faster than it. Stealth Rocks weakness seems to be suffocating for it as well. Hence, to improve your MU against Primal Groudon as well as Kyogre, you had rather appreciated a better check to those. That's why we're having WaterCeus now in our team.

This set allows it to punish Primal Groudon through Toxic, while using its great bulk to Recover stall. Refresh makes it a good status absorber, one thing the team seems to be lacking. Judgement is STAB and generally the move choice to go, as it prevents it from getting walled by Necro Dusk Mane. 124 Spe EVs allow it to outsped Max Spe Base 90s, while the rest are invested in HP and Defense to get a better overall bulk.

Zacian-Crowned

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Wild Charge
- Close Combat
- Assurance

The set's just a bit changed to have better performance. You really don't need Swords Dance as it's already hitting like a truck, but that's mainly for Necro Dusk Mane. Assurance deals double damage if target is chipped on the same turn via Rocks, etc. which means you can dispose off NDM easily as it gets KOed by a CC after Assurance with Rocks set-up. Behemoth Blade is pretty much all rounded and fine. Wild Charge is for WaterCeus and Ho-Oh friends, which wall the full set otherwise.

Necrozma-Dusk-Mane

Fine set. You can always go with Toxic over Knock Off so as to wear down things like GroundCeus, Primal Groudon, DarkCeus, WaterCeus, etc. all of which wall Knock Off and your STAB move. Knock Off should only be really used for Ho-Oh's Boots, but as we already have Kyogre and WaterCeus you won't face much problems.

Yveltal

Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 25 Spe
- U-turn
- Knock Off
- Defog
- Roost

As Ignis Aqua Herba already told, you can make this your main Defogger. Taunt doesn't seem to be much of use if you're not running any Speed, so I changed it to Defog. As an minor change, 25 Spe IVs makes you slower than opposing Yveltal so as to execute "Slow Turn" and to gain momentum by switch-ing out and moving last.

Calyrex-Shadow

Calyrex-Shadow @ Ghostium Z
Ability: As One (Spectrier)
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Substitute
- Baton Pass
- Nasty Plot

Ghostium the best!! Since you already have Kyogre that abuses Dynamax, something that isn't reliant on it is amazing. Ghostium gives a 195 BP nuke that is able to OHKO many leads, so it's great. You don't really need Psyshock for Chansey since you can hide behind Substitute and it can't Toxic you. It also improofs you from Ditto, so that's always a choice.

Final team with changes

Hope this helps!

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Thanks so much! I didn't know that Mega Rayquaza was nerfed when dlc 2 came out. I also forgot that HP Flying boosts speed in dynamax form. Also, for Kyogre, why Calm Mind on Kyogre when Calyrex-Shadow can Baton Pass its boosts to Kyogre?
Great answer, but uh you have Arkoos 124 EV’s in Spe in the sample set and later mentioned it having 134 typo?
Oops, I hid it by mistake. @PKThunder10 this is because Calyrex-Shadow is extremely frail and it's not always getting CM boosts. Outside of that, Kyogre doesn't really have a good moveslot you can fix it to. Calm Mind boosting its SpD also makes it less vulnerable to Ditto too. @Assault Ποσειδώνας fixed, thanks.
Oh ok, thanks for the answer! Can I still run Thunder instead of Calm Mind on Kyogre to counter other Kyogres and Arceus Waters?
No. Thunder is a pretty sub-optimal choice, Calm Mind is better overall in 7/10 situations. As said previously, QuickPass from Calyrex-S isn't always happening easily, and also having CM makes it an independent wallbreaker.
Ok thanks.