I've used this team a lot. I know this team has some flaws such as the Kyurem set having not having max speed or things like Ttar instead of Yveltal but I don't care.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Crunch
- Wild Charge
- Close Combat
Pretty much standard Zacian set. I use Crunch over Assurance because I don't know how to make it work. I also use Jolly over Adamant so Ditto won't 2HKO my Dusk Mane.
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Sunsteel Strike
- Morning Sun
- Stealth Rock
- Thunder Wave
Dusk Mane set. Sunsteel is STAB, Twave is for Paralysis, Stealth Rock to break sash and stuff, and Morning Sun for healing.
Tyranitar (F) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Blast
- Foul Play
- Stealth Rock
- Rest
Now you may be wondering why I have Ttar over Yveltal. That's because I can pressure mons like Yveltal, Ho-oh, Kyurem-W, and even Caly-S. While not the best Caly-S counter, it still works. Foul Play is STAB that hits Ghost types and DM and Zacian that try to switch in. Rock Blast hits flying mons and can help break subs. Rest is for recover, and another Stealth rocker in case DM dies or Defog birbs go crazy.
Gothitelle (F) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Cosmic Power
- Rest
- Stored Power
I love using Gothistall. My main counter to stall, Duskmane and some others. Cosmic power makes Goth hard to hit. Taunt helps to avoid haze, whirlwind, status, and others. Rest is for recovering, and Stored Power so I can deal some damage.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform
Revenge killer, pressures Zacian, non-scarf Caly Shadow, and others. Not much more explanation needed.
Kyurem-White @ Utility Umbrella
Ability: Turboblaze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Fusion Flare
- Roost
- Sheer Cold
In the past, I found Kyogre to be a huge pain in the Froslass. Then I found out how great this thing was. Soon, my Kyogre problems went away. I use max HP and Special Defense to makes sure I can switch into Kyogre without taking too much damage. Freeze Dry hits things like Kyogre and Yveltal, Fusion Flare to hit any steels that may come in, Roost for recovery, and Sheer Cold for the chance to OHKO any Chanseys, DuskManes, or other mons that switch in/are annoying. Sheer Cold go brrrrrrrrrrrrrrrr!
That's all I got. I feel like my biggest problems are Groudon and DDance Photon Geyser Sunsteel Morning Sun Dusk Mane. Also I know I got no defogger (I care way too little about hazards than I should...). Let me know what changes I should make. Thanks :)