Pokémon Rate My Team
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After returning to showdown I decided to make a victini team. I experimented a lot with it, but every team I made seemed to kind of "wear off" until I found some succes with running 2 ghost types alongside Victini. I still need some help polishing it out.

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- V-create
- Bolt Strike
- Quick Attack

I love this pokemon, he is able to force a lot of things out and kill or cripple something with v-create.
The reason I run quick attack is because victini is often the only mon left alive and many people dont see it coming, it won me many games and I lost many of games when I did not have it, zen headbut was never really useful.

Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunderbolt

Srandard dragapult, thunderbolt over flamthrower since I have 2 fire types already

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Trick
- Psychic

The idea with two ghost types is that many things dont want to get hit with a shadow ball so they let in a wall like gastrodon or spdef heatran that are also a problem for victini. 2 ghost types are supposed to chip away at them more effectively. Trick is here in case a wall I cannot break is coming in.

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet

Urshifu is here to further threaten heatran, has some type synergy with victini. Standard set, aqua jet for priority, cc, surging strikes, uturn, all that good stuff

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Swords Dance
- Superpower

Don't like this guy, he's really slow and feels kinda brittle, rarely gets to set up. He's here cause he resists dark, other options were calm mind tapu fini or belly drum azumarill

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock

Rocker for the team. Other ideas were ferrothorn or lanorus T.

I don't feel good about the last two guys and would also like some suggstions wheather I should switch the ghosts for anything else.

Thanks for help!

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edited by
Crawdaunt you should definitely take out because he is really slow and he almost never gets to setup so I would get Calm mind Tapu Fini if at all possible, and I've always liked Garchomp as a pokemon but have you ever thought of getting rid of toxic and getting like Dragon rush or Dragon Pulse?
After Victini gets worn down, Scarf Lele will rip this apart. You need a specially bulky steel type.

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