Pokémon Rate My Team
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Anything Goes


Hello and welcome to my first ever RMT! Today I'm going to showcase a USUM AG Balance team which has fared well in roomtours, high ladder and against respectable players (I sadly never got to play a Smogtour).

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The Team

Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Moonblast
- Psyshock
- Trick / Hidden Power [Rock]

Absolute goated mon right here. Specs Lunala has enough power to serve as a wallbreaker, 2HKOing support arceus forms, Ferrothorn, SpD Groudon-Primal and SpD NDM with Moongeist Beam. Shadow Shield gives it some defensive utility, allowing it to serve as a revenge killer (even without SS, it can easily counter all Ultra-Necrozma sets). Moonblast nails Yveltal on the switchin, and Psyshock threatens Arceus-Poison. Trick is just a filler move, though it can be handy against the pink blobs. Since Lunala's best check is Ho-oh, I was thinking HP Rock to 2HKO but that's extremely niche and may be used by the opponent to their advantage. Lunala has great coverage, and can force out a lot of Pokemon, allowing me to take advantage of the momentum if I predict right. In situations where it can't KO, it'll leave the Pokemon weakened for M-Ray to clean later.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail / Stone Edge (run Careful nature and 31 Spe IVs if running S-Edge)
- Toxic

Classic SpD P-don set; serves as a Primal-Kyogre counter, and a backup Geo-Xern check. Its also the rocker of my team, with Toxic for Defog support-Arceus forms and Ho-oh. Blades is blades, and D-tail is for M-ray. Stone Edge is to nail Ho-oh trying to Defog; however, that leaves me very vulnerable against M-ray doubles, which is why I usually prefer D-tail. I required a P-ogre check for my team, and I chose P-don over Ferro because ferro would make my Ho-oh matchup very bad.

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Toxic
- Defog

Classic Waterceus set. 20 Spe EVs is to creep 16 Spe Arceus forms, and allows me to outspeed neutral speed nature base <90s. My premier M-ray switchin and also a nice pivot for P-ogre. I've chosen Ice Beam + Toxic over Judgement because the latter meant M-ray could setup DD for free, and Toxic is for other Arceus forms which don't mind Judgement. Though it does make my Ho-oh MU worse, the whole team handles it well enough. Toxic + Defog allows it to beat Rocks P-don sets, and it handles offensive P-don sets for Yveltal + Ho-oh too (mainly the double-dance set). Most Pokemon which threaten/wall Waterceus are handled by Yveltal, ho-oh and P-don.

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Sacred Fire
- Toxic
- Defog
- Whirlwind

Classic Ho-oh set; serves as my premier Geo-Xern and CM Arceus forms check, and Yveltal switchin. It completes the Waterceus + Ho-Oh + Groudon-Primal defensive core, which is a heat USUM AG defensive core. Also my main switchin for most support-ceus forms, as it can comfortably eat a Toxic and shrug the damage off with Regenerator. Whirlwind is for Geoxern and CM Arceus forms. 204 Def EVs and a Relaxed Nature allow it to server some defensive utility too, since 252 HP / 52 SpD is enough for a +2 Thunder from Xerneas. It can also run Safety Goggles to ruin a Spore-Smeargle noob's day.

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Defog
- Foul Play
- Roost
- Taunt

One of my favourite Yveltal sets, highly customisable. I know I have 3 Defoggers, but it allows me to keep rocks off most of the time, which is needed for Ho-oh and Lunala's Shadow Shield. It acts as a check to all Necrozma sets (except the SD S-Edge one, but that's extremely rare and handled by Lunala) and ExtremeKiller / SD Ghostceus with Foul Play. Since defensive Yveltal is uncommon, it can also surprise opponents which click DAscent with M-Ray against it, which it comfortably eats and OHKOes w/ Foul Play in return (like here). Taunt over Toxic is for Ferrothorn, since I felt it was needed more (I have 3 Toxic mons either way). Another option is to go 96 Spe EVs to outspeed stall Lugia, but that's very niche and makes it eat a lot more from Band M-Ray.

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- V-create

Classic Mixed M-Ray set. I chose mixed M-Ray over DD or CB because it is the only set which can break through Tyranitar + Skarmory, the former of which is also a problem for Lunala (and my only way to break through the Skar-Ttar-Chans core). V-Create over EQ for Skarmory and Draco nails Ttar. DAscent is obvious, and E-Speed allows for revenge killing. Nothing much to say here, it can clean if its checks are weakened enough.

Threats & other issues

  • CM Arceus-Dark: CM Re/Re Darkceus is a mon which sits on 5 out of 6 Pokemon on my team. Ho-oh can Whirlwind it away, but if its the last Pokemon then I have nothing to kill it with. It naturally outspeeds everyone and has Refresh to shrug off status. Once an opponent realises this, they can save Darkceus for late game and easily win. That is what happened in my battles with S6M (this, this, and more of which I don't have replays of).
  • I'm confused on whether I should have Stone Edge or Dragon Tail on P-don. Dragon Tail helps against M-Ray doubles, both when M-Ray is switching in and after taking a DAscent; while Stone Edge cleanly OHKOes Ho-oh, which immensely helps Lunala. In my experience I've felt Dtail is superior, but I'd still like more opinions on this.
  • Is it worth having Judgement on Waterceus for Ho-oh? The Ho-oh MU isn't that bad but its definitely something considering, especially when Ho-oh is the best Lunala check.
  • Is it worth having HP Rock on Lunala for Ho-oh?


I only selected the ones in which I won lol. Also f-word warning cause I don't remember which of these have it.

vs S6M - The only reason I won here was because I could eliminate CM Darkceus early, but in all later matches they saved it throughout the battle.
vs a45454546 - Another CM Darkceus opponent
vs p0lt
vs +MurderousMantyke
vs pokenerddude♔
vs PokemonTrainer596 - 1 (Shuckle Webs HO), 2
vs Adhiraj8202 - 1, 2, 3
I have more but they're all in my replays tab which I'm too lazy to go through lol.

I reached #2 on USUM AG ladder (highest ELO being 1877) with it but that doesn't matter much because ladder is extremely dead. I also had replays against Icemaster and cromagnet but those were with a worse version of this team.

Thanks for reading, have a nice day!

retagged by
It's sad that whenever there's decent rmt,  it's for a format I don't play. This is pretty well written, I wish more posts were like this.
Thank you. :)
Sadly I only play USUM AG outside of very little B/W OU, USUM Ubers and ORAS AG.

Also to anyone rating this, please don't replace Lunala with Marshadow. It patches the Darkceus MU but changes the whole point of the team (Specs Lunala). I already have, and use the Marsh version of the team (which has its own separate issues not related to this team, and isn't "better" than this team in any way).
give me one reason why Specs Lunala + mixed Rayquaza is better than Scarf Lunala + Band Rayquaza and I'll pay
e: lmao why are there three Defoggers
Band Ray can't break through Skar-Ttar, so I'd be stuck against Skar-tar-chans. Also both it and scarf lunala are checked by Ttar - any decent player would first pivot to a different mon since lunala can learn Moonblast. Scarf lunala in general sucks, does like 30% to support Arceus and there are way better revenge killers than it (Specs Lunala itself is decent enough because of Shadow Shield).
And three defoggers, as I said, is because of Ho-oh and Shadow Shield. Is there a better replacement for the third Defog?
honey using scarf luna as a wallbreaker to "damage" supportceus shortterm is suicide

* You need actual offensive checks for Marshadow if you're running Specs Lunala with that Arceus-Water. Scarf Lunala is not supposed to be a wallbreaker and hurt Arceus; it's a revenge killer which your team needs. I'd rather run Necrozma-DM over it anyways.
* I can see Specs working better if you run Scarf Yveltal, which can mess with Marshadow, Gengar and Necrozma very well.
* Swap Defog on Yveltal for Toxic. Taunt + Toxic would be one of your premier ways to hurt Ferrothorn (outside Ho-Oh), Groudon and Ho-Oh (your mu is so trash) without using your offensive behemoths.
* Run Ice Beam on WaterCeus lol what will you do to Rayquaza
* Stone Edge >> Dragon Tail on Groudon. Your Ho-Oh matchup isn't easy, especially if you can't get Rayquaza in. If you're worried about Rayquaza doubles, run Necrozma-U or double to your Lunala/Rayquaza if they're healthy and the opposing Rayquaza is scouted.
* What's your Flying-resist? Where's your Rayquaza counterplay? This is probably the biggest issue of the team, please try not to run balances without Flying-resists. I'd suggest replacing Lunala with Necrozma-DM (Swords Dance Ultra, or Double Dance if you're into running LO Ho-Oh). While you might have built around Lunala here, you need a Steel-/Rock- somewhere. Non-Steel/Rock Arceus are *not* "premier" Rayquaza switch-ins.
Tbh, based on how things are for me, I won't play PS! for a year so it doesn't matter if this team gets rated or not. Thanks for the suggestions @Carnelian, hope this helps anyone else wanting to try out this team.

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