Pokémon Rate My Team
2 votes
481 views

Sausage dog (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Wild Charge
- Crunch
Prett standard set. There to sweep. Behemoth Blade is STAB, Wild Charge is for Ho-oh and Yveltal, Crunch is for Necrozma DM. Pretty self explanatory I think.

The shadow realm (Calyrex-Shadow) @ Focus Sash
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Astral Barrage
- Psyshock
- Substitute
Another pretty standard set. There to sweep. Astral Barrage is STAB, Psyshock is for the rare Chansey/Blissey, and substitute is there for opposing Sucker Punch users. Sash means I'm not OHKOed by Shadow Sneak, Sucker Punch, opposing Calyrex, Ditto etc. Normally my dynamax because it makes that 1st KO to activate Grim Neigh much easier.

Bacon bird (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 72 Atk / 188 SpD
Careful Nature
- Knock Off
- U-turn
- Defog
- Roost
Here as a Calyrex counter and a defogger. No speed investment is for that slow U-turn to keep momentum, specially defensive to deal with Calyrex, and some attack so that Knock Off does farely sizable amounts. Boots so that it doesn't have to worry about hazards.

The devil (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 120 HP / 252 Atk / 120 Def / 16 Spe
Adamant Nature
- Earthquake
- Rock Polish
- Heat Crash
- Stone Edge
Probably my main sweeper. Mostly I don't need Rock Polish because of Shuckle's webs, but it useful in case I don't get them up. Speed investent means I outspeed Calyrex-S after 1 Rock Polish. Max attack so that I OHKO pretty much everything but Mega Rayquaza. The rest of the investment is for bulk. Earthquake over Precipice Blades because of accuracy and I don't really feel the power drop. Heat Crash STAB. Stone Edge for Ho-oh and Yveltal.

Public enemy no1 (Marshadow) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Drain Punch
- Knock Off
Here to end Mega Rayquaza/Calyrex/Zacian sweeps. Investment is pretty self-explanatory. Sash means I can live an attack then steal boosts with Spectral Thief. Shadow Sneak does a surprising amount with Technician. Knock of is always useful, and Drain Punch is STAB.

Base speed 5 (Shuckle) @ Red Card
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Infestation
- Toxic
My hazard setter and (in most cases) dedicated lead. Red Card gets rid of setup sweeps so that Shuckle is no longer setup fodder. I think everything else is pretty self-explanatory.

The one thing this whole team really struggles with is offensive Yveltal, so advice on how to deal with that would be great.
Thanks.

by
It's good to see a NatDex AG team that's viable and has reasonable descriptions for a change.
Amazing team. Not only it is too OP but also annoying :-D
Any reason for Drain Punch instead of Close Combat on Marshadow?
Reactivate Sash if I lose a little health
Sash Marshadow is a bad moveset as it lacks power an can't dent opposing team well. Run Band or LO, and CC over DP.
Marshadow's role isn't to dent the opposing team, it's to come in on boosted sweeps and stop them with Spectral Thief, which, given the offensive power of the rest of my team, I find better.
About 95% of the time vs good opponents you Sash would be broken by Stealth Rock and you'd have a useless item. I strongly reccomend running a boosting item instead of Sash. If you want to stop boosting sweepers, run a Scarfer or smth.
OK thanks

Please log in or register to answer this question.