I’ve been playing Gen 7 Ubers quite a lot recently and had to revise a team my friend helped me with
Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Hidden Power [Rock]
Mega Houndoom is, in my opinion criminally overlooked and I have used this thing to save me in some battles, this will also benefit should my opponent pull out a Mega Charizard Y which activates either Flash Fire and / or Solar Power and this is made even more threatening due to the fact that this boosts all of his moves not just his STAB moves, pair this with Hidden Power rock to take out Mega Charizard and retain the Solar Power damage boost and with any Nasty Plot boost Houndoom becomes a serious threat, with all that said Dark Pulse is for slower ghost types and Fire Blast to cover pokemon like Virizion and Spore Breloom
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Drain Punch
- Shadow Sneak
- Ice Punch
Marshadow in this Generation is a serious force to be reckoned with, not only does it have the ability to steal some serious boosts (Shell Smash, Scale Shot) which technically gives it access to any stat boosting move in the game it gets access to reliable recovery in the form of Drain punch and power stab priority with Shadow Sneak and if that already sounds busted enough it gets insane coverage through all elemental punches, speak of which, I picked Ice Punch specifically for popular dragon types in the tier, the only dragon Marshadow may have trouble with is Arceus-Flying which he still outspeeds by 10
Skarmory @ Rocky Helmet
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Spikes
- Roost
Skarmory here is regularly my lead and as I’ve come to use it more and more I’ve seen just how much of an asset it can be due to its access to roost and taunt along with hazards taunt is useful for incapacitating threats such as Toxapex while allowing Houndoom to set up Nasty Plot safely to finally start dealing heavy damage while being immune to the 10% Burn from scald and should anyone be poisoned before taunt lands I can easily switch to florges to remove it
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Protect
Here’s my cleric, due to the prevalence of status effects throughout the competitive scene of pokemon a cleric is a must for any balanced teams, Aromatherapy is here for removing non-volatile status effects, wish is for healing either Florges herself or any pokemon that may be close to getting KO’d, Protect is helpful should Florges need to recover herself as unless your opponent has a move that bypasses Protect or the ability infiltrator Florges will get the 50% Heal, Moonblast is so Florges has some offensive capabilities, even if it may not do very much
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 216 Atk / 40 SpA / 252 Spe
Naughty Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Landorus is here as speed control and I changed up its moveset as per my friend’s recommendation, in exchange for sacking off some Atk I put in some SpA and added HP ice, this is for countering pokemon like Gliscor while doing 4x super effective damage, and the best part is that most people won’t suspect Landorus to run HP ice and will usually leave Gliscor in against it due to stone edge not doing much, U-turn as a reliable pivoting option allows Landorus to deal chip damage before switching out to keep himself out of Harm’s way
Tsareena (F) @ Life Orb
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trop Kick
- Rapid Spin
- High Jump Kick
- Knock Off / Power Whip
Last but not least we have Tsareena, Queenly majesty is a unique ability in the sense that it ignores priority moves, which means she can quite easily deal with Ice shard users, Mamoswine, Weavile etc. she can also be hazard removal due to rapid spin Trop kick is a strong stab move, Knock off can be used as coverage, and High jump kick will deal with the aforementioned ice shard users
So here’s the team let me know what you think