What do you guys think of my Gen 9 OU team?
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Dragon Claw
- Knock Off
Basically Moon is my start-up no-switchout smacker. It boasts a Speed that can even outspeed Valiant, which is bolstered by Booster, and it also has that item-less Acrobatics, Knock Off, Dragon Claw, and EQ. Flying Tera is excellent as it helps smack people harder with Acrobatics and helps with defense sometimes. However, to get the Proto Speed, I had to sacrifice 32 Attack EVs, which just immediately went into Defense so it’s perfectly fine
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 246 SpA / 10 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse
Wake is my second smacker. It boasts yet another Proto Speed (smaller this time tho), along with the typical defensive Fairy Tera and a load of stronk Special moves that could be really good if used strategically. Also like Moon, I had to sacrifice 6 Sp. Atk EVs, which I just as easily put into Sp. Def
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Thunderclap
- Thunderbolt
- Calm Mind
- Dragon Pulse
Bolt is an excellent clapper; literally. Thunderclap is OP. It has a Proto Sp. Atk on it, and Dragon Pulse for STAB. Now, realizing that it’s Speed wasn’t awful but actually fine, I maxed out Speed. And this is super helpful, as it can actually outspeed quite a few Pokémon now and hit them with an even stronger Thunderbolt. Oh, yeah. Fairy Tera for defense
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Kowtow Cleave
- Swords Dance
Gambit the late game sweeper. Yeah, it’s the same old Gambit. Fairy Tera for defense, Kowtow for STAB, Sucker Punch for priority, Iron Head for STAB, and Swords Dance for setup. Similarly to Bolt, it also has max Speed, which can catch the opponent off-guard and let it unsuspectingly smack Glowking and the like before it switches out, and it also helps with Iron Head cheese
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 128 Def / 128 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Stealth Rock
- Body Press
- Earth Power
Your typical Treads, with a twist. It’s a Special attacker, thus 128 Sp. Atk EVs, and a Body Presser, with 128 Defense EVs. The fact it’s a Special attacker actually helps balance out the team some, and of course it’s Proto Speed. What isn’t. RP to clear hazards and Stealth Rock to set up hazards. The Fighting Tera is to give Body Press a little more boost. Now, to be clear, the reason I chose BPress is because I saw it’s high Defense. Nothing more
Gouging Fire @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Morning Sun
My friend’s Ground Tera Gouging Terror set, this Fire goes nuts. It has DDance for setup, Flare Blitz for stronk STAB, Morning Sun for healing, Proto Attack, and, the star of the show, Ground Tera EQ. Ground Tera is OP on Fire, helping with survival, and the ever useful EQ just gets buffed
What do you think?