Pokémon Rate My Team
2 votes

Skuntank (F) @ Black Sludge
Trait: Aftermath
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Blast
- Poison Jab
- Pursuit
- Sucker Punch

Exeggutor (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Hidden Power [Ice]
- Psychic
- Sleep Powder

Fraxure (M) @ Eviolite
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Dragon Dance
- Outrage
- Dragon Claw
- Taunt

Piloswine (M) @ Eviolite
Trait: Snow Cloak
EVs: 252 HP / 36 Atk / 220 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Crash

Sawk (M) @ Choice Scarf
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Earthquake
- Close Combat
- Stone Edge
- Toxic

Musharna (F) @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Moonlight
- Hidden Power [Bug]

asked by
edited by
I honestly don't use toxic but it's hypothetically there for people who think they're slick and switch in Musharna / Haunter / Misdreavous predicting a close combat but get a toxic, because all three can be pretty bulky.
I use Payback, Haunter isn't that bulky. Also, you have Skuntank, who takes those three down just fine. I would actually run a Reversal. I know it doubles up your Fighting STAB, but it can be used to great effect with Sturdy.
I'll try payback. And I had reversal on it, but since I don't have a spinner SR usually negates my sturdy ability.
Right... forgot about SR. I play without SR due to E4 status, so yeah...
Haunter wouldn't be affected by toxic anyway, just saying

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