Pokémon moves from Generation 6
Below is the list of Pokémon attacks that were introduced in Generation 6 (X, Y, Omega Ruby, Alpha Sapphire).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Aromatic Mist | Fairy | — | — | 20 | Raises Special Defense of an ally. | |
Baby-Doll Eyes | Fairy | — | 100 | 30 | Always goes first. Lowers the target's attack. | |
Belch | Poison | 120 | 90 | 10 | User must have consumed a Berry. | |
Boomburst | Normal | 140 | 100 | 10 | Hits all adjacent Pokémon. | |
Celebrate | Normal | — | — | 40 | The Pokémon congratulates you on your special day. No battle effect. | |
Confide | Normal | — | — | 20 | Lowers opponent's Special Attack. | |
Crafty Shield | Fairy | — | — | 10 | Protects the Pokémon from status moves. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | Hits all adjacent opponents. | |
Diamond Storm | Rock | 100 | 95 | 5 | May sharply raise user's Defense. | |
Disarming Voice | Fairy | 40 | ∞ | 15 | Ignores Accuracy and Evasiveness. | |
Dragon Ascent | Flying | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
Draining Kiss | Fairy | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
Eerie Impulse | Electric | — | 100 | 15 | Sharply lowers opponent's Special Attack. | |
Electric Terrain | Electric | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | |
Electrify | Electric | — | — | 20 | Changes the target's move to Electric type. | |
Fairy Lock | Fairy | — | — | 10 | Prevents fleeing in the next turn. | |
Fairy Wind | Fairy | 40 | 100 | 30 | ||
Fell Stinger | Bug | 50 | 100 | 25 | Drastically raises user's Attack if target is KO'd. | |
Flower Shield | Fairy | — | — | 10 | Sharply raises Defense of all Grass-type Pokémon on the field. | |
Flying Press | Fighting | 100 | 95 | 10 | Deals Fighting and Flying type damage. | |
Forest's Curse | Grass | — | 100 | 20 | Adds Grass type to opponent. | |
Freeze-Dry | Ice | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | |
Geomancy | Fairy | — | — | 10 | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | |
Grassy Terrain | Grass | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | |
Happy Hour | Normal | — | — | 30 | Doubles prize money from trainer battles. | |
Hold Back | Normal | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
Hold Hands | Normal | — | — | 40 | Makes the user and an ally very happy. | |
Hyperspace Fury | Dark | 100 | ∞ | 5 | Lowers user's Defense. Can strike through Protect/Detect. | |
Hyperspace Hole | Psychic | 80 | ∞ | 5 | Can strike through Protect/Detect. | |
Infestation | Bug | 20 | 100 | 20 | Traps opponent, damaging them for 4-5 turns. | |
Ion Deluge | Electric | — | — | 25 | Changes Normal-type moves to Electric-type. | |
King's Shield | Steel | — | — | 10 | Protects the user and lowers opponent's Attack on contact. | |
Land's Wrath | Ground | 90 | 100 | 10 | ||
Light of Ruin | Fairy | 140 | 90 | 5 | User receives recoil damage. | |
Magnetic Flux | Electric | — | — | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | |
Mat Block | Fighting | — | — | 10 | Protects teammates from damaging moves. | |
Misty Terrain | Fairy | — | — | 10 | Protects the field from status conditions for 5 turns. | |
Moonblast | Fairy | 95 | 100 | 15 | May lower opponent's Special Attack. | |
Mystical Fire | Fire | 75 | 100 | 10 | Lowers opponent's Special Attack. | |
Noble Roar | Normal | — | 100 | 30 | Lowers opponent's Attack and Special Attack. | |
Nuzzle | Electric | 20 | 100 | 20 | Paralyzes opponent. | |
Oblivion Wing | Flying | 80 | 100 | 10 | User recovers most of the HP inflicted on opponent. | |
Origin Pulse | Water | 110 | 85 | 10 | Hits all adjacent opponents. | |
Parabolic Charge | Electric | 65 | 100 | 20 | User recovers half the HP inflicted on opponent. | |
Parting Shot | Dark | — | 100 | 20 | Lowers opponent's Attack and Special Attack then switches out. | |
Petal Blizzard | Grass | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
Phantom Force | Ghost | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
Play Nice | Normal | — | — | 20 | Lowers opponent's Attack. Always hits. | |
Play Rough | Fairy | 90 | 90 | 10 | May lower opponent's Attack. | |
Powder | Bug | — | 100 | 20 | Damages Pokémon using Fire type moves. | |
Power-Up Punch | Fighting | 40 | 100 | 20 | Raises Attack. | |
Precipice Blades | Ground | 120 | 85 | 10 | Hits all adjacent opponents. | |
Rototiller | Ground | — | — | 10 | Raises Attack and Special Attack of Grass-types. | |
Spiky Shield | Grass | — | — | 10 | Protects the user and inflicts damage on contact. | |
Steam Eruption | Water | 110 | 95 | 5 | May burn opponent. | |
Sticky Web | Bug | — | — | 20 | Lowers opponent's Speed when switching into battle. | |
Thousand Arrows | Ground | 90 | 100 | 10 | Makes Flying-type Pokémon vulnerable to Ground moves. | |
Thousand Waves | Ground | 90 | 100 | 10 | Opponent cannot flee or switch. | |
Topsy-Turvy | Dark | — | — | 20 | Reverses stat changes of opponent. | |
Trick-or-Treat | Ghost | — | 100 | 20 | Adds Ghost type to opponent. | |
Venom Drench | Poison | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | |
Water Shuriken | Water | 15 | 100 | 20 | Hits 2-5 times in one turn. |