Telekinesis raises the target into the air for three turns, guaranteeing that all attacks against the target (except OHKO moves) will hit, regardless of Accuracy or Evasion.
The target gains the usual benefits of being ‘raised’, e.g. immunity to Ground-type moves. More details, including when Telekinesis can't be used, are in the glossary.
The effect is cancelled if the raised Pokemon is hit by Smack Down