Recoil is damage taken in response to a move you use. These moves are Take Down, Double Edge, Brave Bird, Flare Blitz, Wood Hammer, Head Smash, Submission, Head Charge, Volt Tackle, Struggle, Wild Charge, and Light of Ruin. Similarly, High Jump Kick and Jump Kick causes damage to the user if it fails to land.
Recoil damage itself can be healed through any healing item or move. In addition, the abilities Magic Guard and Rock Head prevents recoil damage (except for Jump Kick and High Jump Kick).