If a move's base power is 000-055, its Z-move power is 100.

If a move's base power is 060-065, its Z-move power is 120.

If a move's base power is 070-075, its Z-move power is 140.

If a move's base power is 080-085, its Z-move power is 160.

If a move's base power is 090-095, its Z-move power is 175.

If a move's base power is 100, its Z-move power is 180.

If a move's base power is 110, its Z-move power is 185.

If a move's base power is 120-125, its Z-move power is 190.

If a move's base power is 130, its Z-move power is 195.

If a move's base power is 140+, its Z-move power is 200.

Some exceptions to this rule are Mega Drain (120 Z-move power), Weather Ball (160 Z-move power), Hex (160 Z-move power), Gear Grind (180 Z-move power), V-Create (220 Z-move power), Flying Press (170 Z-move power), and Core Enforcer (140 Z-move power).

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