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What are the base powers of all the Z-moves.

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You mean like… ALL moves? As in, Bloom Doom when used on Vine Whip, Bloom Doom when used on Energy Ball, Bloom Doom when used on Leaf Storm, etc.?
Sorry, Toucannon. I already found it.

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If a move's base power is 000-055, its Z-move power is 100.
If a move's base power is 060-065, its Z-move power is 120.
If a move's base power is 070-075, its Z-move power is 140.
If a move's base power is 080-085, its Z-move power is 160.
If a move's base power is 090-095, its Z-move power is 175.
If a move's base power is 100, its Z-move power is 180.
If a move's base power is 110, its Z-move power is 185.
If a move's base power is 120-125, its Z-move power is 190.
If a move's base power is 130, its Z-move power is 195.
If a move's base power is 140+, its Z-move power is 200.

Some exceptions to this rule are Mega Drain (120 Z-move power), Weather Ball (160 Z-move power), Hex (160 Z-move power), Gear Grind (180 Z-move power), V-Create (220 Z-move power), Flying Press (170 Z-move power), and Core Enforcer (140 Z-move power).

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