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All of them are lv.100
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No.1

Sparks/Raichu (M)

Item: chesto berry

Rash nature

Stats:
Hp: 284
Attack:217
Defense: 150
Sp. attack: 246
Sp. defense: 166
Speed: 233

Moveset:
Thunderbolt
Rest
Thunder punch
Magnet rise
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No.2

Rocky road/Rampardos (M)

Item: muscle band

Adamant nature

Stats:
HP: 328
Attack: 391
Defense: 152
Sp. attack: 146
Sp. defense: 123
Speed: 142

Moveset:
Head smash
Endeavor
Surf
Zen headbutt
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No. 3

Cloudy/Altaria (F)

Item: Leftovers

Naive nature

Stats:
HP: 264
Attack: 174
Defense: 218
Sp. attack: 176
Sp. defense: 204
Speed: 210

Moveset:
Earthquake
Fly
Sky attack
Heat wave
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No. 4

Chomper/Garchomp (M)

Item: Life orb

Sassy nature

Stats:
HP: 348
Attack: 298
Defense: 208
Sp. attack: 192
Sp. defense: 222
Speed: 202

Moveset:
Crunch
Dragon rush
Iron head
Sandstorm
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No.5

Ice bird/Articuno (N/A)

Item: Micle berry

Quiet nature

Stats:
HP: 304
Attack: 205
Defense: 218
Sp. attack: 232
Sp. defense: 281
Speed: 183

Moveset:
Agility
Blizzard
Sheer cold
Mind reader
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No. 6

Shelly/Shiny Wortortle (F)

Item: None

Lonely nature

Stats:
HP: 280
Attack: 201
Defense: 195
Sp. attack: 187
Sp. defense: 217
Speed: 173

Moveset:
Aqua tail
Skull bash
Rain dance
Hydro pump

What needs improving?

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edited by
Didn't the nickname: Ice bird Give it away?
what!!!it was there.im sure that he changed it!!!
Never got an ambipom before.
I agree with DT on the eviolite.
oh gen 4 nvm.

1 Answer

5 votes

Alrighty, let's see what we can fix up, here. You have a few holes in your team, so I'll provide some brief advice on each Pokemon:

RAICHU:

Get rid of that ChestoRest gimmick. Raichu is nowhere near bulky enough to bother pullling that off, since one potent attack will put you back where you started. Give'em some kind of boost item (Wise glasses, Life Orb, etc.), and go to town with different attacking moves! Magnet rise is fine, but dump Thunderpunch and Rest for two other moves. Brick Break and Iron Tail would really help it out.

RAMPARDOS:

Dear God, don't put Surf on that poor Rampardos. It has less than 150 Special Attack...
Get one of the elemental punches on that beast and punch holes into opponents. I like the Muscle Band on it; good job.

ALTARIA:

To be honest, I'd recommend completely removing Altaria from your team. It really is a terrible Pokemon in battle. If you really wanna use it, though, then make sure it has Dragon Dance. From there, get STAB and a counter for ice-types on it. Dragon Claw or Outrage work great, and Fly/Pluck are good, too. You have Heat Wave already, so keep that to hit back at Ice-types.

GARCHOMP:

It's almost perfect, but you need to get rid of Crunch, seeing as Crunch is just repetitive coverage on Psychic and Ghost-types that Garchomp can probably KO anyway. Just get rid of Crunch and get Earthquake on it; you NEED that STAB Earthquake.

ARTICUNO:

It's cheap, ratty, and broken. I love it.

WARTORTLE:

Evoite. Get rid of Hydro Pump for Electric-type coverage. Dig works well for in-game, since opponents rarely have Earthquake unless it's STAB.

Well, you made a huge mistake on keeping Wartortle a Wartortle, and if this is Gen 4, then it was a HUGE mistake (No Evolite). However, the rest of your team is strong. Watch out, though: A well-augmented Water-type will destroy half of your team. Fossil Pokemon that are Water/Rock, like Kabutops, would also have fun KO'ing most of them.

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