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In competitive, is there any reason to use Return over Frustration or vice versa? I know that using Frustration can help against Imposter Dittos, because they usually run the default max friendship. Are there any other reasons? If there is a reason in one Generation and not in another because of mechanics changes, please point that out too.

Thank you.

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I think frustration was used in gen 8 National Pokedex formats for a while because friendship was nerfed, and Smogon didn't want to buff return to balance it. It looks like they've changed it, though.
I know if you have a return user, it gets the benefits of a high friendship Pokemon because who is gonna use return on a low friendship Pokemon. Also base 102 damage at max friendship when using return
The other friendship benefits don't really matter in competitive, and frustration has the same 102 base power when the user has 0 friendship.

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Practically I would say there are few implications. However there are implications with respect to Transform / Imposter since the transform/imposter user will retain their own friendship value but gain Return/Frustration from the mon they copy. From an game theory exploitative strategy standpoint, since Return + 255 Friendship is the default, one ought to run 255 friendship on Ditto/ Transform users and 0 friendship + Frustration on your attackers in most metagames.

Of course, the nash equilbrium is probably closer to 50/50 mix on 0/255. In theory, you could even imagine some metagame where Dittos ought to run some intermediate value to not be fully walled by a setup sweeper running the opposite friendship level and mono self coverage (e.g. a dnite with return/frustration + eq coverage).

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So these are the only official competitive battling mechanics that are affected by friendship/happiness. There might be other mechanics in weird Smogon formats, like gen 8 National Pokedex back in 2020.

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