@ Leftovers
Trait: Sturdy
Nature: Adamant
EV's: 210 HP/ 252 Att/ 46 Def
-Stealth Rock
-Earthquake
-Rock Blast
-Sucker Punch
Golem is my lead, with sturdy it is guaranteed its gonna set up Stealth Rocks. Earthquake is for STAB, Rock Blast is also for STAB and breaks through Substitutes, Sucker Punch is always good Priority to have and it goes great with Rock Blast.
@ Leftovers
Trait: Sand Veil
Nature: Jolly
EV's: 252 Att/ 252 Spe/ 4 HP
-Spikes
-Encore
-Sucker Punch
-Bullet Seed
Cacturne and Golem have good synergy. Golem is weak to water and grass, and Cacturne resist them both, Cacturne is weak to bug,flying, and fire, which Golem can resist. Golem Sets Up Stealth Rock, while Cacturne sets up Spikes. Spikes is for Entry Hazard, Encore is always a good move when people use Substitutes or power boosting moves. Sucker Punch is STAB for Cacturne, Bullet Seed breaks through substitutes and its STAB.
@ Choice Band
Trait: Blaze
Nature: Adamant
EV's: 128 HP/ 252 Att/ 128 Spe
-Flare Blitz
-Brick Break
-Earthquake
-Wild Charge
Flare Blitz is for STAB and its awesome when Emboar's Blaze activates, I have Brick Break over Superpower because I don't like the stat drops, also it breaks Light Screen/Reflect. Earthquake is for coverage, and Wild Charge is to hit Water Types.
@ Choice Scarf
Trait: Gluttony
Nature: Modest
EV's: 252 Sp.Att/ 252 Spe/ 4 Sp.Def
-Surf
-Ice Beam
-Hidden Power Electric
-Focus Blast
I prefer Surf over Hydro Pump because it has better accuracy and it has more PP, Ice Beam is for Coverage, HP Electric make a BoltBeam Combo, and Focus Blast is for Coverage
@ Choice Scarf
Trait: Levitate
Nature: Modest
EV's: 252 Sp.Att/ 252 Spe/ 4 Sp.Def
-Volt Switch
-Hidden Power Ice
-Thunderbolt
-Air Slash
Volt Switch is for STAB & Scouting, HP Ice is coverage for Rock types, Thunderbolt is STAB and it makes a BoltBeam Combo with HP Ice, Air Slash is for STAB.
@ Leftovers
Trait: Synchronize
Nature: Bold
EV's: 228 HP/ 252 Def/ 12 Sp.Att/ 16 Sp.Def
-Calm Mind
-Baton Pass
-Psychic
-Thunder Wave
Calm Mind is for boosting its stats, Baton Pass is to pass me stats to either Simipour or Rotom, Psychic is for STAB and my only attacking move, T-Wave is for Crippling my opponents then Batton Passing to my Special Sweeper.
Please, Rate It & remember i'm new to NU and this is my 1st NU Team, I am very open to suggestions.