Pokémon Rate My Team
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enter image description here @ Leftovers
Trait: Sturdy
Nature: Adamant
EV's: 210 HP/ 252 Att/ 46 Def
-Stealth Rock
-Earthquake
-Rock Blast
-Sucker Punch

Golem is my lead, with sturdy it is guaranteed its gonna set up Stealth Rocks. Earthquake is for STAB, Rock Blast is also for STAB and breaks through Substitutes, Sucker Punch is always good Priority to have and it goes great with Rock Blast.


enter image description here @ Leftovers
Trait: Sand Veil
Nature: Jolly
EV's: 252 Att/ 252 Spe/ 4 HP
-Spikes
-Encore
-Sucker Punch
-Bullet Seed

Cacturne and Golem have good synergy. Golem is weak to water and grass, and Cacturne resist them both, Cacturne is weak to bug,flying, and fire, which Golem can resist. Golem Sets Up Stealth Rock, while Cacturne sets up Spikes. Spikes is for Entry Hazard, Encore is always a good move when people use Substitutes or power boosting moves. Sucker Punch is STAB for Cacturne, Bullet Seed breaks through substitutes and its STAB.


enter image description here @ Choice Band
Trait: Blaze
Nature: Adamant
EV's: 128 HP/ 252 Att/ 128 Spe
-Flare Blitz
-Brick Break
-Earthquake
-Wild Charge

Flare Blitz is for STAB and its awesome when Emboar's Blaze activates, I have Brick Break over Superpower because I don't like the stat drops, also it breaks Light Screen/Reflect. Earthquake is for coverage, and Wild Charge is to hit Water Types.


enter image description here @ Choice Scarf
Trait: Gluttony
Nature: Modest
EV's: 252 Sp.Att/ 252 Spe/ 4 Sp.Def
-Surf
-Ice Beam
-Hidden Power Electric
-Focus Blast

I prefer Surf over Hydro Pump because it has better accuracy and it has more PP, Ice Beam is for Coverage, HP Electric make a BoltBeam Combo, and Focus Blast is for Coverage


enter image description here @ Choice Scarf
Trait: Levitate
Nature: Modest
EV's: 252 Sp.Att/ 252 Spe/ 4 Sp.Def
-Volt Switch
-Hidden Power Ice
-Thunderbolt
-Air Slash

Volt Switch is for STAB & Scouting, HP Ice is coverage for Rock types, Thunderbolt is STAB and it makes a BoltBeam Combo with HP Ice, Air Slash is for STAB.


enter image description here @ Leftovers
Trait: Synchronize
Nature: Bold
EV's: 228 HP/ 252 Def/ 12 Sp.Att/ 16 Sp.Def
-Calm Mind
-Baton Pass
-Psychic
-Thunder Wave

Calm Mind is for boosting its stats, Baton Pass is to pass me stats to either Simipour or Rotom, Psychic is for STAB and my only attacking move, T-Wave is for Crippling my opponents then Batton Passing to my Special Sweeper.

Please, Rate It & remember i'm new to NU and this is my 1st NU Team, I am very open to suggestions.

by
The descriptions get worse as they go because i was getting tired xD
I can guess what most of these are, but you never specify what Pokemon they are.
xD I see what you mean. " HP ice is coverage for Rock types " lmao.
Lol, that's a fail.

1 Answer

1 vote
 
Best answer

Well I'm going to rate this if that's okay :3 without further ado...


Golem

Run 212 HP / 252 Atk / 44 Spd, it lets you outspeed uninvested Regirock along with a whole load of other defensive pokes.


Cacturne

Perfect!


Emboar

Superpower over Brick Break.

  • You will likely be forced out after you have KOd something, making the stat drops irrelevant.
  • Emboar is a wallbreaker first and foremost, you really need the extra power for stuff like Golem and Regirock.
  • Dual Screens are like, never seen in NU.

Also, definitely use Head Smash over Earthquake. Your dual STABs cover everything that Earthquake hits. Head Smash has that epic power, and is also your strongest move against Altaria, Rotom-S, Braviary and other things.


Simipour

Simipour is underestimated in NU imo, however you're using it wrong ;] you already have a potent Choice Scarfer in Rotom, and locking her into a move wastes her awesome coverage. Here's a really good set, credit to Riles.

Simipour (F) @ Salac Berry
Trait: Gluttony
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk) / Timid Nature (+Spd, -Atk)
- Nasty Plot
- Surf
- Ice Beam
- Grass Knot

Salac Berry activates at 50% health with Gluttony, you can usually Nasty Plot, live a hit, get the speed boost, and then sweep. The only real benefit of a Timid nature is to outspeed Timid Scarf Electabuzz, which is pretty rare, however still a threat. Surf is preferred over Hydro Pump for accuracy and PP. Ice Beam & Grass Knot cover just about everything that resist your STAB in NU.


Rotom-S

Timid nature! Lets you outspeed Jolly Scarf Sawk & Pinsir, as well as +2 Gorebyss which can sweep your team if it gets up a shell smash. Also give it Trick over HP Ice, it's STABs cover everything it doesn't get forced out by anyway. Tricking a Scarf cripples walls like Lickilicky that switch in to sponge your Thunderbolts.


Musharna

Heal Bell > Thunder Wave definitely, your whole team hates paralysis ( with the exception of Musharna, who's worst nightmare is Toxic ) Also, I see you're using JCM's jacked up EV spread xD 240 HP / 252 Def / 16 Spd works much better in my opinion. It lets you outpace minimum speed Amoonguss before it Spores you and Clear Smogs away your boosts :c


A very solid team and fun to rate. It's excellent for your first try! Hope I helped :]

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Well, i see one major default with your answer. And my EV Spread isn't jacked up xD. The flaw is that he has a lot f Hazards but no SpinBlocker. Where is da Frillish? (Seriously, that thing fits well in his team). Rapid Spin will make him waste a lot of turns.
Okay im gonna try this is :)
Can i have HP Grass over Grass Knot on Simipour?
Yeah, definitely :]