This team is probably one of my favorite teams I have ever made, and this will be the 3rd time it has been on the RMT, but his time it is ready to rock. I have a Forretina Core with Forretress and Giratina, who cover each other's weaknesses perfectly, as well as daul scarfers. You may notice that this team has a large weakness to Dragon but I really have not had much trouble with enemy Dragons at all. Since 2 of my Dragons are Scarfed they can usually outspeed and KO opposing Dragons, and with the mighty Forretress there with his massive defense and resistance to Dragon, I have coped with the weakness quite easily. The main strategy of this team is set up hazards, Phaze the enemy for as long as possible with Giratina and Lugia, and then let Deoxys and the twins (Palkia and Kyurem, I call them the twins since they are both scarfed Dragons) pick off what is left of the opposing team. I do not know the record of this team but it has won WAY more than it has lost. You might also notice the large Dark weakness, meaning Darkrai is a real threat, but again, the twins come to the rescue.
Deoxys (Deoxys-A) @ Focus Sash
Trait: Pressure
EVs: 212 SAtk / 46 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Thunder
- Superpower
- Psycho Boost
- ExtremeSpeed
So Deoxys isn't always my lead, sometimes Forretress is, it depends. Anyway, Focus Sash is for when he is my lead he can survive at least one blow, as his defenses are like brittle paper. I have been running a mixed set on him and I have had moderate success with it. Thunder takes Kyogre, Superpower is for keeping Darkrai covered, Psycho Boost hits like a runaway train, and ExtremeSpeed is used for revenge killing and picking off weakened targets.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 248 Def / 12 SAtk
Bold Nature (+Def, -Atk)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Forretress is very important on this team, as he has 3 vital roles: Hazard setting, Hazard removing, and spongeing Dragon moves. If I can put up SR and at least 1 layer of Spikes I am pretty much set for the whole match, so if I get 3 layers of Spikes... well let's just say that it won't be very pretty on enemy lines. Volt Switch is for escaping and actually hits kind of hard against things Like Deoxys-S thanks to their rubbish SDef.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 252 Atk / 248 SAtk / 8 Spd
Brave Nature (+Atk, -Spd)
- Draco Meteor
- Will-O-Wisp
- Shadow Sneak
- Dragon Tail
Meet Phazer #1, Giratina-O. Giratina-O is underated IMO, he really is great, and even without investment he is incredibly bulky. I have 252 SAtk to back up the super-hard-hitting Draco Meteor. And although it is great to have a STAB move comparable to an air strike, I have been considering going to 252 HP for more bulk. Brave Nature because I don't want his bulk any lower than it can be, since I don't have any defensive investment currently. Draco Meteor as I said is the back-up artillery move, and Will-O-Wisp is for crippling the opponent's physical attackers, and Shadow Sneak is STAB and has nifty priorty, which works great for revenge killing and taking down foes that have had their HP phazed down. Lastly Dragon Tail is for phazing, and it is incredibly trolly. Also, his ghost typing allows him to spinblock, keeping my precious hazards on the field.
Thing 1 (Kyurem-B) @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Atk, -SDef)
- Outrage
- Ice Beam
- Fusion Bolt
- Hidden Power Fighting
Pretty much Kyurem uses his insane attack to just batter holes in enemy teams with Outrage and Fusion Bolt. Ice Beam and HP Fighting are coverage and work OK despite beng special moves. Kyurem works really well in Ubers and here is why: In Ubers, Kyurem can use a Choice Scarf to take advantage of the fact that a lot of pokemon in Ubers do not carry defensive investment, meaning he just rapes anything that is not a dedicated wall, and with the abundance of Dragons, he jas a lot of fun, especially since his OU counters are used much less in Ubers. Outrage is mega-STAB, and Fusion Bolt hits Kyogre :D
Thing 2 (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Spacial Rend
- Fire Blast
- Thunder
Palkia is the specially oriented one of the twins, and Spacial Rend is just unstoppable late-game. Hydro Pump and Thunder work great for taking advantage of the oh-so common enemy rain. Choice Scarf makes him blazing fast, and he is just great at bossing late-game. Hydro Pump is secondary STAB, and Spacial Rend is primary STAB. Fire Blast takes down the likes of Scizor, Skarmory, and other steels, while Thunder takes on the role of killing Kyogre.
TrololoLugia (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 160 Def / 96 Spd
Bold Nature (+Def, -Atk)
- Whirlwind
- Roost
- Substitute
- Toxic
This set is a masterpeice, and works great for this team especially. Whirlwind is crucial for phazing, Roost and Substitute are incredibly annoying, and when paired with Multiscale Lugia can utilize Toxic to Toxic shuffle and Toxic stall. Lugia is the only dedicated wall on the team but it does it's job with incredible efficiency.
Well there's the team! Credit to Blobyolo for helping me out with a lot of these things.