Aerodactyl @ Focus Sash
Trait: Pressure
Jolly Nature (+Spd, -SAtk)
EVs: 252 Spd/ 252 Atk/ 4 HP
- Taunt
- Earthquake
- Rock Slide
- Stealth Rock
Dedicated lead. sets up SR, Taunts opponent leads, Rock Slide mixes with Dactyls Spd to Flinch hax opponent from time to time.
Arcanine @ Life Orb
Trait: Intimidate
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
- Flare Blitz
- Close Combat
- ExtremeSpeed
- Outrage
All-Out attacker. comes out fast, hits like a truck.
Sharpedo @ Life Orb
Trait: Speed Boost (Dream World)
Mild Nature (+SAtk, -SDef)
EVs: 252 SAtk/ 144 Spd/ 112 Atk
- Dark Pulse
- Hydro Pump
- Earthquake
- Protect
Mixed Sweeper. Protect and Speed Boost along with Dual STABS and killer coverage in Earthquake give it lots of opportunities to boost and shred.
Claydol @ Light Clay
Trait: Levitate
Calm Nature (+SDef, -Atk)
EVs: 252 HP/ 252 SDef/ 4 Def
- Reflect
- Light Screen
- Rapid Spin
- Psychic
Spinner/ Dual Screener. more of a speed bump than a wall, but Spinning away hazards and setting Screens can slow down the opponent enough that my other Poke's can shut them down.
Weavile @ Focus Sash
Trait: Pressure
Jolly Nature (+Spd, -SAtk)
EVs: 252 Spd/ 252 Atk/ 4 HP
- Ice Punch
- Low Kick
- Ice Shard
- Pursuit
counters Dragons, Psychics, Ghosts, and most Steel types brought against my team. and it does this well.
Mienshao @ Life Orb
Trait: Regenerator
Naive Nature (+Spd, -SDef)
EVs: 252 Spd/ 212 Atk/ 44 SAtk
- Hi Jump Kick
- Hidden Power [Ice]
- U-Turn
- Fake Out
B. A. W. S. S. T. A. T. U. S. period.