Haxorus @ Choice Scarf
Trait: Mold Breaker
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spe/ 4 SDef
- Outrage
- Earthquake
- Brick Break
- Night Slash
With Scarf and Adamant nature Haxorus opens the battle by opening a can on the opposing lead. its hard to set up when you get 2HKO'd before you can get both layers of T Spikes up.
Magnezone @ Air Balloon
Trait: Magnet Pull
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 252 Def/ 4 SDef
- Thunder Bolt
- Hidden Power [Fire]
- Flash Cannon
- Substitute
Traps Steel types that resist Dragon type STABs and HP Fire can usually OHKO all but the most Specially Defensive variants of Bulky Dual Screen Bronzong.
Salamence @ Choice Scarf
Trait: Moxie
Naive Nature (+Spe, -SDef)
EVs/ 252 Spe/ 144 Atk/ 112 SAtk
- Dragon Claw
- Earthquake
- Fire Blast
- Crunch
Standard MoxMence. you know how this works...
Garchomp @ Life Orb
Trait: Rough Skin
Jolly Nature (+Spe, -SAtk)
EVs: 252 Spe/ 212 Atk/ 44 HP
- Earthquake
- Outrage
- Swords Dance
- Fire Fang
Life Dance Chompy. Fire Fang is added to get coverage over steel types, but get x4 damage on Scizor, Forretress, Ferrothorn, and Paralyzed Genesects.
Magneton @ Eviolite
Trait: Magnet Pull
Bold Nature (+Def, -Atk)
EVs: 252 Def/ 144 SAtk/ 112 Spe
- Volt Switch
- Hidden Power [Fighting]
- Thunder Wave
- Flash Cannon
Where Magnezone was meant to Trap Steel types and OHKO them, Magneton Traps and spreads Paralysis before Volt Switching out to allow a team mate a better set up opportunity. Flash Cannon can hit most types for neutral damage and HP Fighting takes out Ice Types that threaten my Dragons offensively.
Dragonite @ Leftovers
Trait: Multiscale
Jolly Nature (+Spe, -SAtk)
EVs: 252 Atk/ 252 Spe/ 4 SDef
- Outrage
- Superpower
- Roost
- ExtremeSpeed
Leftovers and Roost help Abuse Multiscale. Outrage is STAB coverage and Superpower helps level Ice types. ExtremeSpeed picks off weakened Poke's and can help Snipe an opponent even if D Nite ends up Paralyzed some how.