I used some interesting strategies and tried a few new combos.
Charizard (M) @ Power Herb
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- SolarBeam
- Air Slash
- Hidden Power [Ghost]
The Fire type lead, Hits hard with STAB Flamethrower and Power Herb Solar Beam, and Hidden Power [Ghost] to have a super effective surprise for Ghost and Psychic Types :]
Honchkrow (M) @ Leftovers
Ability: Moxie
EVs: 4 HP / 252 Atk / 160 SpA / 92 Spe
Naughty Nature
- Sucker Punch
- Drill Peck
- Thunder Wave
- Hidden Power [Fighting]
Moxie on a mixed Sweeper? Steel types normally have much higher Defense than Special Defense, and resist both Sucker Punch and Drill Peck. Hidden Power [Fighting] fixes that right up, along with Rock types.
Gyarados (M) @ Leftovers
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
I see more Moxie.... This guy does a great job all out sweeping the living crap out of every opponent he faces.
Thundurus (M) @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]
Nasty plot with good coverage and STAB, what more can I say?
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 96 HP / 160 Atk / 252 Spe
Adamant Nature
- Fling
- Acrobatics
- Earthquake
- Stone Edge
Provides Electric switch in support for Gyarados and others, and this guy has quite the interesting set. Toxic Orb poisons it to activate Poison Heal, then you Fling it onto your opponent and poison them, and you now have a powered up Acrobatics.
Xatu (M) @ Life Orb
Ability: Magic Bounce
EVs: 196 Atk / 128 SpA / 184 Spe
Lonely Nature
- Psychic
- U-turn
- Shadow Ball
- Drill Peck
Beastie the birdy, mixed sweeper with Psychic for special STAB, Drill Peck for physical STAB, U-turn to damage Dark types while fleeing, and Shadow Ball for other Psychics and Ghost types.