Gallade@Life Orb
Ability:Justified
Nature:Jolly
EV's: 252 Atk / 252 Spe / 4 Hp
- Swords Dance
- Close Combat
- Zen Headbutt
- Shadow Sneak
This is my favourite pokemon in this tier! After a swords dance boost, it might be just able to hit hard and take out anything.Close combat is the best stab gallade can get and can hit hard after a boost from swords dance.Zen headbutt,also another stab move,can do soome damage as well and shadow sneak for some priority.
Electivire@Expert belt
Ability:Motor Drive
Nature:Jolly
EV's: 252 Atk / 252 Spe / 4 Hp
- Wild Charge
- Cross Chop
- Ice Punch
- Earthquake
Another physical attacker fro my team.Wild Charge is a very powerful stab move for electivire.Cross chop can do massive damage to those rock and steel types. Ice punch gives you a perfect coverage against ground types. Earthquake almost cripples a lot of pokemon doing massive damage.
Moltres@Life orb
Ability: Pressure
Nature:Timid
EV's: 4 Def / 252 SpA / 252 Spe
- Fire Blast
- Hurricane
- HP-Grass
- Roost
Moltres is an insanely strong pokemon. Fire Blast is the primary STAB move of the set and can do quite an amount of damage. Hurricane is the next primary stab and can also confuse the opponent. HP - Grass takes of your water and rock types that screw you. Roost is to heal some Hp after taking some damage.
Ferroseed@Eviolite
Ability: Iron Barbs
Nature:Impish
EV's : 252 Hp / 88 Def / 168 Sdef
- Stealth rock
- Spikes
- Leech seed
- Gyro ball
Ferroseed is a fantastic team supporter. Not a bad idea to have this guy in my team . Stealth rock provides a valuable support to the team . The same goes with spikes as well . Leech seed to sap some the Hp from foe. Gyro ball makes a pretty good use to ferro.jr with his incredible slow speed.
Omaster@White Herb
Ability: Swift swim
Nature:Timid
EV's: 4 HP / 252 SpA / 252 Spe
- Shell smash
- Hydro Pump
- Ice beam
- HP- Grass
This set is what makes Omastar the feared presence it is. After a shell smash boost, omaster will just be invincible. Hydro pump can be the best stab it can get. Ice beam for coverage against those grass types. HP- grass rounds out the coverage with its ability to hit Water-types.
Klinlklang@Leftovers
Ability: Clear Body
Nature:Adamant
EV's: 252 Atk / 156 spe / 100 Hp
- Shift Gear
- Gear grind
- Wild Charge
- Return
Klinklang is exceedingly difficult to revenge kill; after a Shift Gear, there are no unboosted Pokemon in RU that can even attempt to outspeed Klinklang. Gear grind as stab. Wild charge for some coverage against those water types such as slowking.Klinklang doesn't boast much in the movepool department, and often has to rely on Return to patch up its less than stellar coverage.
Hope you like it.