Gangsturr (Scrafty) (M) @ Leftovers
Trait: Shed Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Crunch
- Rest
Burn me. Harharharharhar. I spam bulk up then go fast asleep. I wake up easily and spam bulk up again. If I don't want to rest, I can absorb HP with drain punch. Crunch is even more powerful stab.
Bonurr (Marowak) (M) @ Thick Club
Trait: Rock Head
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Double-Edge
- Bonemerang
- Fire Punch
- Stone Edge
Thick club introduces 160 base attack. Bonemerang does 150 damage altogether with its stab. You do not want to be hit by that coming from a 180 base attack person.
Bronzurr (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Trick Room
- Stealth Rock
- Gyro Ball
- Toxic
Trick room setter. It sets up rocks, too, which aids my sweep. Gyro ball does tremendous damage. Toxic cripples.
Xaturr (Xatu) @ Leftovers
Trait: Magic Bounce
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Calm Mind
- Roost
- Psychic
Another trick room setter who enjoys always roosting first and enjoys calming of the minds. Psychic is hard hitting stab. Pssh. Who uses dark types these days?
PorygonTurr (Porygon2) @ Eviolite
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Tri Attack
- Recover
- Ice Beam
Analytic + Slowness + Special attack = Sweep.
Cresselurr (Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Psychic
- Moonlight
- Calm Mind
Cresselia is a monster. It can absorb attacks like its nothing. Calm Mind 6+ then sweep. Simple cresselia logic.